It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates
dont worry, im sure update 1.4.5 will be the final final final final final finalfinal update, and then they will move on.
Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
Nooo you don’t understand they’re just a small indie dev with less than 20 employees. They don’t have a bunch middle managers to pay exorbitant salaries to, or a team of underpaid artists churning out assets they can sell to players at basically infinite markup! They don’t need a whole team of programmers to build and update an in game cash shop, or a battlepass, or pointlessly integrate the product with blockchains, AI, and metaverse. They don’t have to call an all hands mandatory overtime crunch to fix all the bugs they had at release because it was shoved out the door early to juice some quarterly financials report.
If you were smart you’d realize that had game prices had kept up with inflation they would have been $70 like 10 years ago! No this doesn’t mean they were massively overcharging 10 years ago, the cost of production changed but only in a way that justified raising the price (which they never did until recently, out of generosity), never lowering it.
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It’s time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
It’s crazy how successful they’ve been off just making and selling a good indie game. They’re still doing free updates AND they can afford a $200k donation?
Terraria is like the anti-modern game. They absolutely refuse to evilly monetize their game at all. The playerbase is almost on their knees, begging them to move on from Terraria and make something else (not because Terraria is bad, but they’ve been at it for over a decade!) and they continue to churn out updates. The fanbase voted for a set of features to appear in Terraria 2, which they then turned around and scrapped, and added it as an update to Terraria. And all their updates are always free. And can’t forget about their amazing mod support.
And redigit is just, like, the man.
dont worry, im sure update 1.4.5 will be the final final final final final final final update, and then they will move on.
They’ll stop updating the game whenever the Attack on Titan anime actually ends.
I love how they keep saying they will have a final update, and then they just keep updating it regardless. It’s really impressive.
Also their game is literally $10 USD on Steam, compared to all the $70 ones that have been coming out lately.
And regularly on sale for $5.
Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
Also Terraria is a lot of fun and more replayable than most $70 games.
Nooo you don’t understand they’re just a small indie dev with less than 20 employees. They don’t have a bunch middle managers to pay exorbitant salaries to, or a team of underpaid artists churning out assets they can sell to players at basically infinite markup! They don’t need a whole team of programmers to build and update an in game cash shop, or a battlepass, or pointlessly integrate the product with blockchains, AI, and metaverse. They don’t have to call an all hands mandatory overtime crunch to fix all the bugs they had at release because it was shoved out the door early to juice some quarterly financials report.
If you were smart you’d realize that had game prices had kept up with inflation they would have been $70 like 10 years ago! No this doesn’t mean they were massively overcharging 10 years ago, the cost of production changed but only in a way that justified raising the price (which they never did until recently, out of generosity), never lowering it.
I don’t game at all, but I now feel like buying the game just to show my support to these awesome devs.
Same. I do game, just games like Terraria aren’t my taste, but I’ll still buy the game on my accounts to show my support to them.
They came out around peak indie craze, 14 or so years ago. I believe they were just behind Minecraft in terms of success. Total lifetime sales for their game have it outselling Skyrim.
It’s time to dust off Terraria and go on a nice run again.
Edit: I will, of course, be first in line to buy any new games they release. They donated $100k to a FOSS project I use and love, thus to me as well indirectly, I can give some of my disposable income back to then.
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You know they’re legit when my nephew just built a PC and is excited to finally play terraria.