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Cake day: June 12th, 2023

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  • Picked up Paper Mario TTYD on Switch to see what all the hype is about, and yeah honestly all the OG fans were right about it. It’s the best one I’ve played in the series by a longshot.

    Without context, I would assume Sticker Star and Color Splash released before TTYD - as if they were still figuring out where to go with the series, and would eventually evolve into something better as technology advanced. Then TTYD comes along, and not only has more mechanical depth, but also so much more life and creativity in it.


  • I like the idea of rolling release in theory, but stability is extremely important to me because I use Linux as my daily driver.

    EndeavourOS and Manjaro aren’t really going to do much to address your desire to use terminal more than Mint IMO, either; most mainstream distros like that emphasize usability first and foremost.

    If you’re looking to really get under the hood, go with Arch ans follow a guide so you don’t bork anything too badly. Arch uses a different package manager than Mint/Ubuntu, so some of the commands might look different if you’re not following Arch-specific guides, but terminal is terminal is terminal in many cases. You can run Steam on Arch, and building the core functionality on your own will get you acquainted with terminal.

    Although I’ve used everything from Arch to Zorin, and eventually you will have to use terminal for something. Just depends on what your longterm goals are, what usability you will need to rely on quickly, and how you think you’ll get to those goals most efficiently.


  • Sounds like you should just use Mint, especially if you tried and like it. It’s customizable, GUI friendly, it’s based on Ubuntu so most guides for either will work, and you can download Steam to it and play native games (or Windows games through Proton).

    I don’t know what you’re looking for, that Mint doesn’t provide. You can download different DEs or window managers, you can write your own bash scripts, and the core functionality for regular use is already there.





  • Most of the story criticism I’ve heard fall into a handful of categories:

    • Overall plot seeming convoluted and hard to follow (which is understandable when you throw both time travel and parallel universes into the same story)

    • Whitewashed portrayal of racism used for story aesthetics

    • Ending feeling confusing and/or unsatisfying

    • Certain story moments feeling out of place and/or undermining things that other story moments set up

    I haven’t seen much in the way of players expecting/predicting plot twists.




  • The amount of time to build something like this seems like it would offset the amount of effort it would take just to write good character dialogue. AI tools are basically word calculators, which means you have to provide data for the LLM, which means time to produce this data, time to build guardrails, etc. Even in this implementation, they say they had to build guardrails so that they don’t say anything “harmful.”

    There are also a number of lawsuits going on that will set a precedent for how training data can be utilized in commercial products. While I expect them to take the side of large corporations with vast resources at the expense of ethics, there’s the possibility that they will do the right thing. This will affect how AI tools wil be used in such contexts.



  • “Monado” has no specific meaning and is just a name.

    As a Xenoblade fan, I call BS.

    But I do expect we’ll see more open source VR solutions and support as adoption increases. They’re still in that phase of expensive luxury goods in most cases - PSVR costs more than a PS5 and also requires one to work, Index is $1000, and I don’t even know where the Apple headset got its pricing.

    Most of these also want to lock down their VR as a platform, instead of being ubiquitous hardware like a monitor, and I think lack of standardization is gonna hurt them in the long run by narrowing their audience.