Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
Nooo you don’t understand they’re just a small indie dev with less than 20 employees. They don’t have a bunch middle managers to pay exorbitant salaries to, or a team of underpaid artists churning out assets they can sell to players at basically infinite markup! They don’t need a whole team of programmers to build and update an in game cash shop, or a battlepass, or pointlessly integrate the product with blockchains, AI, and metaverse. They don’t have to call an all hands mandatory overtime crunch to fix all the bugs they had at release because it was shoved out the door early to juice some quarterly financials report.
If you were smart you’d realize that had game prices had kept up with inflation they would have been $70 like 10 years ago! No this doesn’t mean they were massively overcharging 10 years ago, the cost of production changed but only in a way that justified raising the price (which they never did until recently, out of generosity), never lowering it.
Also their game is literally $10 USD on Steam, compared to all the $70 ones that have been coming out lately.
And regularly on sale for $5.
Tbf it takes a significantly smaller team to develop a 2d platforming game like terraria. The overhead for art and design is mush simpler too than something like a Cyberpunk 2077
Also Terraria is a lot of fun and more replayable than most $70 games.
Nooo you don’t understand they’re just a small indie dev with less than 20 employees. They don’t have a bunch middle managers to pay exorbitant salaries to, or a team of underpaid artists churning out assets they can sell to players at basically infinite markup! They don’t need a whole team of programmers to build and update an in game cash shop, or a battlepass, or pointlessly integrate the product with blockchains, AI, and metaverse. They don’t have to call an all hands mandatory overtime crunch to fix all the bugs they had at release because it was shoved out the door early to juice some quarterly financials report.
If you were smart you’d realize that had game prices had kept up with inflation they would have been $70 like 10 years ago! No this doesn’t mean they were massively overcharging 10 years ago, the cost of production changed but only in a way that justified raising the price (which they never did until recently, out of generosity), never lowering it.