Fuck off Nvidia.
Fuck off Nvidia.
Man, I was like why are 12 year olds voting?
Yeah, I’m not too familiar with US fair use, seems fair use if they weren’t profiting from it, but it’s harmless really as long as they don’t mass sell prints I guess?
It’s nerf so it’s gotta be orange right aha, as least it isn’t blue and orange!
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Oh right yeah, extra confusing in the way I worded that too.
A guy called Josh commissioned the original art, I don’t know if he was a Bungie employee or not. I was just interested in peoples view of this dynamic. An artist takes money to draw/copy copyright material and then is immediately upset when someone is taking money for their work too. I know it’s not apples to apples, one being a corporation and one being an individual. I was just unsure on where the line is drawn on this kind of stuff as I don’t spend much time in the art communities.
No, the nerf gun is sold by Bungie in collaboration with Hasbro. Whoever did the art for the nerf gun, whether in house or contracted, looked online and just stole the artists’, Tofu’s, work. Bungie are compensating them for it, so its a non issue now, but its just another case of art being stolen for official products.
I mean there’s clearly some little bits that are the same, but they can’t claim that much as they want because the weapon looks like that anyway.
How does it work when you get paid for deriving from a copyright piece of material in the first place?
The point is, we are enjoying free content without any advertising and monetisation slapped on. If that happens, then we just leave, we are not demanding free content, we just consume it because it exists. The donation model is the only one that works in this space, or this space fails as another attempt at capitalism where it wasn’t needed or requested.
Kind of fun, kind of chaos. Games start off pretty calm, then quickly turn into ability and dash spam. It feels quite clunky in places. The map is kind of confusing and unnecessarily complex. I personally think it would work better in a more traditional MOBA setup of 5v5, 3 lanes. But they are still refining it, so maybe it will turn out a lot better than it currently is.
Yeah, it sounds bad until you watch the video.
Yeah, I’m never using either of them, if the game doesnt run well without, I’ll just refund.
Why spend time optimizing when you cant just slap some dogshit upscaling technology in and call it a day? Cant blame a lot of developers though, with the shitty time restraints imposed by management.
You can adjust settings on PC, so you can trade off some useless post processing and other settings to push the frame rates way higher than console games, which are generally 60fps (or 120fps in some cases, if you run “performance mode”).
That’s just not true. You can make an entire PC for the price of the PS5 Pro. You can get a GPU that is a bit more powerful than a PS5 Pro GPU for ~$300. People normally spend more on PCs though because of the longevity it provides and you can use it for a lot more than just games. Just looking at Steam data, there’s a yearly increase of MAUs (their concurrent count just peaked 3 days ago at 37.6M) where Playstation has plateaued.
Time will tell, but I think consoles will fade away, either through lack of appeal or turning into stream boxes as you say. Thanks for the conversation!
We will see when Playstation 6 releases, its unlikely to sell as much as PS5 did, let alone PS4. Microsoft already realised the decline and are jumping into games as a service for the Xbox brand, ideally they would want you to just stream their games, as shitty as that is. With Xbox gone, there’s no competition and with Sony being Sony, they are going to abuse that to squeeze any extra money they can from people still willing.
PC became a lot more affordable and accessible in the last decade and it doesn’t lock you into a closed ecosystem, you can upgrade when you want, you don’t have to pay subscriptions to play online games.
Kids are more exposed to PC gaming than ever before, with all the popular ‘content creators’ primarily playing on PC, so they are naturally swayed to it more than consoles.
I hear so many stories of people switching to PC, friends asking me for advice for what to buy for themselves or their children.
Circana’s May 2024 U.S. video game market highlights, the analytics company reported that video game hardware spending is down 40% compared to 2023. Microsoft, Nintendo, and Sony have all shown “double-digit percentage declines,” with the Nintendo Switch seeing the “most significant drop.”
The writing is on the wall, it would take a big change to swing back the other way. There’s a reason they are dying for GTA 6 to release.
No game should be running down at 60fps these days, especially with any sort of upscaling. Native performance should be the only measured metric, no need for shortcuts when hardware is as good as it is.
Consoles are a dying breed, especially Xbox and Playstation. Almost every exclusive ends up on PC anyway now, even then I personally don’t think there’s any game worth spending this much on hardware to play. There’s literally no point in buying an Xbox or Playstation unless you really really don’t want to bother with a PC setup.
I bet the market will end up as just PC and mobile. I mean the PC market share has already overtaken consoles.
Not even close. Your GPU decimates it.
Pros, more fps on low end hardware.
Cons, worse image, ghosting, blur, artifacting, lower overall performance because devs rely on upscaling.
It’s existence is a crutch. Games should be made properly and not rely on ML upscaling for meaningful performance.
Hardware is insanely powerful at the moment, the problem is time isnt spent making the most out of it anymore, which then increases demand for more powerful hardware (that we dont need). The sales loop for Nvidia, except now they want to sell you ML optimised cards, which cost more.