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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Spider@lemmy.blahaj.zonetoStolen from Facebook@lemmy.caFirst time?
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    3 months ago

    Its so surreal seeing like DEI being blamed for company failures. I’ve been to DEI trainings. It’s like 3 or 4 meetings in an entire year lmao. Many people have like 6 meetings in a day. It didn’t make upper management stop being assholes either. Like how big of a baby do you have to be to think that the DEI trainings made a difference, let alone actually affect company operations?



  • I bet it’s more to do with how little Americans own their own culture. Copyrights in the USA used to expire after 30 years, after which it became public domain. Or in other words, culture was returned to the people as a whole.

    Nowdays the copyrights last beyond a lifetime, and Americans grow up in a world where they almost never experience relevant pop culture outside of being owned or controlled by someone. When you find American content, you don’t think of “American culture” you think of “This is owned by Disney” or “This is owned by Paramount” and so on and so forth. You have original authors and content creators, being the gods of the world they created, and everyone else are “fan artists” or “fanfic writers,” being implied to be lesser. Those fan artists will be fan artists their entire lives, and their works will never be ‘canon’ in the eyes of the Owners. If you like Harry Potter but not Rowling, too bad. The public cant reclaim it.

    That’s not how culture works though. Culture remixes, reinspires, deconstructs, rebuilds, and memes on. That’s how everyone did stuff before the advent of recorded media. The good stuff is repeated and boosted. In a way, the Internet culture that emerged in the 90s sought out to rebuild what was lost after the 1890s.


  • Beds really changed the whole game.

    Building a base didn’t just mean a place to put your chests, it also had to be a place worth spending the whole night in. I cared a lot about making the interior a nice place to be. And the exterior of the base had to be a good fort too because you couldnt skip all the monster spawns at night.

    Back then I took minecraft to be like a fort building game. Explore by day and craft by night. The first night I spent huddled in a small dark grave i dug for myself in a wall. It taught me that a good base was important.

    I think beds were added in the halloween update if i remember right. I was blown away how they skipped monster spawning. That’s when I felt the game changed direction the hardest, because you no longer needed a base to survive.


  • You asked

    How should tags be integrated into Lemmy?

    Which is a generic question that goes beyond the scope of one change, so I assume you also wanted to shore up probable future changes, all of which built on top of the first change. Forseeing problems in advance can prevent problems from propagating down the chain like this, so my contribution here is to reiterate the mistakes Ive seen other failed social networks make. That is, if spam bots have a way to output sludge faster than genuine content can be created, people will leave. I dont know lemmys specifics and its not my job to learn that, and this is not a code review. I do expect defederation to add some unknown complexity, so literally all i am asking is to just have a strategy for the final implementation and not handwave stuff as someone elses problem or take moderators for granted like reddit did.


  • I’m less concerned about the client side ui layout, so much as for enabling spamvertisements. So for example if a feature is added to be able to search by tag someday, then theres a potential for people to try and abuse that by labeling irrevelant things under tags in order to get attention.

    I’ve experimented with other platforms before, and whenever a search feature gets added in any system that supports multiple tags, you start seeing posts with literally two dozen or more trending tags, and its irrevelant spam. I think the big proprietary platforms like tumblr have tools to moderate these, but I am aware that a community-led version of fighting spam has different needs and tools

    Theres likely a way to incorporate downvotes into the server search algo, so it isnt surfacing junk for example. All of that is just one idea of a complete plan for helping the community to moderate spam. I’m not proposing any complete strategy here.

    All I’m trying to get across: don’t forget to anticipate spam, and give the platform and users tools to defeat it.


  • If there’s tags, there needs to be a way to prevent spam abuse where someone adds like 100 popular and trending tags on their post to boost visibility for their advertisement, even though those tags do not fit the post. The simplest solution to that is limiting tags to like a maximum 1-3 per post, though other more complex solutions exist.


  • A lot of the time its impatient management who want the fastest solution right now, demanding their jenga tower built from hollowing out the middle and never allowing time to fill in the gaps with any new blocks.

    But i’ve also seen just plain inexperience from devs who have never seen a project become technically bankrupt. Some people just carry the expectations for a short lived app into a constantly iterated long lived app, not realizing that is the way to crunch and missed deadlines.

    Compounding the inexperience issue is the use of bad architecture. Architecture is a bigger picture thing, not something to bang together a bunch of use cases and a bunch of factories. The purpose of architecture is to keep development easy and smooth for now and the future. If it doesnt feel nice to work in, it’s not doing its job. If devs keep trying to cheat it, its time to add convienience tools to encourage them to do it right.

    Clean Architecture for example is very nice, it really shines in projects intended to be iterated continuously on for over 5 years and many more. It mitigates the pain of replacing and upgrading old obsolete stuff. Using it for one marketing campaign app that’s going to live for only 3 months is overkill though. For very short projects, you can see how its the wrong tool for the job.

    Selecting the right architecture involves understanding the patterns used and knowing what problems those patterns were meant to solve. Thats the way to know if those problems are relevant to your project.