There's no official announcement per se, but the windows version is built with .net which has been getting better linux support over the last two years.
There are unofficial instructions to run it through wine on their issue tracker.
There's no official announcement per se, but the windows version is built with .net which has been getting better linux support over the last two years.
There are unofficial instructions to run it through wine on their issue tracker.
It's basically just a better sourcetree.
If you're already used to sourcetree, it's a really smooth transition.
The main reason to switch away from sourcetree is the bugs and papercuts.
Bugs: Sure, bugs happen with everything but you're stuck with them when they happen with sourcetree. There was an issue not too long ago where sourcetree couldn't scroll. It was classed as a low priority bug and took about a year for it to be fixed. Imagine needing to use your keyboard to scroll up and down, but then git would refresh and take you back to the top where you'd need to start again. Now imagine trying to do that for a whole year. And that was just one bug.
Papercuts: It's so good at some things that you want to forgive the flaws in other things and find workarounds to bugs, but after a while they build up into poisoning you're experience. For example: things going slow in larger repos, getting git errors when staging certain lines because a different line in the middle had to be staged/removed in a different order, the bi-yearly account issues, etc...
The thing is, you don't need to put up with it since fork already does everything that sourcetree does (and a bit more), and they actually spend time sanding off the papercuts so you don't need to worry about finding workarounds when something goes wrong.
Just losing the bugs without losing any features is already reason enough to switch.
But there's also the improvements over sourcetree as well:
Looks quite good if you want to use git exclusively in vscode.
IMO, fork is the best git client for macOS/Windows but lacks native linux support (although they are experimenting with it).
Until fork gains linux support, this seems like a nice alternative if running on linux (and if it supports the remote development APIs: running on a linux docker image)
This doesn't seem overly useful.
It's a list taken out of a bunch of books with no regard for how something can be the best path in one language and a smell in another language.
Look at this page for example: https://luzkan.github.io/smells/imperative-loops
It suggests using functional loop methods (.map()
, .reduce()
, .filter()
) instead of using imperative loops (for
, for in
, for each
) but completely disregards the facts that imperative loops also have access to the break
, continue
, and return
keywords to improve performance.
For example: If I have an unsorted list of 1000 cars which includes a whole bunch of information per car (e.g. color, year manufactured, etc...), and I want to know if there were any cars were manufactured before the year 1980, I can run an imperative loop through the list and early return true if I find one, and only returning false if I haven't found one by the end of the list.
If the third car was made in 1977, then I have only iterated through 3 cars to find my answer.
But if I were to try this with only functional loops, I would have to iterate through all 1000 cars before I had my answer.
A website with blind rules like this is going to lead to worse code.
QOI is just a format that's easy for a programmer to get their head around.
It's not designed for everyday use and hardware optimization like jpeg-xl is.
You're most likely to see QOI in homebrewed game engines.
Are you not made primarily of water?
The syntax is only difficult to read in their example.
I fixed their example here: https://programming.dev/comment/12087783
I fixed it for you (markdown tables support padding to make them easy to read):
markdown | table |
---|---|
x | y |
|markdown|table|
|--------|-----|
|x |y |
Chromium had it behind a flag for a while, but if there were security or serious enough performance concerns then it would make sense to remove it and wait for the jpeg-xl encoder/decoder situation to change.
It baffles me that someone large enough hasn't gone out of their way to make a decoder for chromium.
The video streaming services have done a lot of work to switch users to better formats to reduce their own costs.
If a CDN doesn't add it to chromium within the next 3 years, I'll be seriously questioning their judgement.
I'm under the impression that there's two reasons we don't have it in chromium yet:
Google already wrote the wuffs language which is specifically designed to handle formats in a fast and safe way but it looks like it only has one dedicated maintainer which means it's still stuck on a bus factor of 1.
Honestly, Google or Microsoft should just make a team to work on a jpg-xl library in wuffs while adobe should make a team to work on a jpg-xl library in rust/zig.
That way everyone will be happy, we will have two solid implementations, and they'll both be made focussing on their own features/extensions first so we'll all have a choice among libraries for different needs (e.g. browser lib focusing on fast decode, creative suite lib for optimised encode).
That's 41 degrees for everyone who doesn't measure things in bird per gun.
I wonder if the slowdown in non-ai features this release was influenced in some way by their migration away from AMD modules to ES modules.
Putting myself in their shoes and taking codemods into account, I wouldn't want to make a big feature and have to worry about AMD/ES module concerns. Why do that when instead I could get a bunch of checking and smaller (but non headline) tasks out of the way and get back onto the larger features in 1-2 months after the ES modules are proven to work and I don't have to worry about rolling back changes.
Either that, or sometimes by statistical eventuality we end up with changes (which all take a different time to be completed) just not being released within a small period of time.