ranting_sandfish

joined 1 year ago
[–] ranting_sandfish@mander.xyz 8 points 7 months ago

Here's a link to the actual paper, free to read. Notably, the paper starts with the assumption that other studies have already identified a link between environmental factors and heart disease. The focus is on how useful it is to collect that data through street view analysis as opposed to say sending someone out to survey a neighborhood. Also if image analysis can identify interesting environmental factors that researchers may not have identified previously. I can't comment on their statistics, but they at least claim to be looking for the environmental affect by accounting for age, sex, race, income, and education.

[–] ranting_sandfish@mander.xyz 15 points 7 months ago

Doesn't look like it, from their docs:

Non-goals

Patching. Difftastic output is intended for human consumption, and it does not generate patches that you can apply later. Use diff if you need a patch.

[–] ranting_sandfish@mander.xyz 3 points 9 months ago

It worked great for me years ago, but all the US-based banks I use have since killed off their OFX Direct Connect programs.

[–] ranting_sandfish@mander.xyz 2 points 1 year ago

In case you are unaware, make sure to override DNS on any web browsers or other programs that might be skipping OS configured DNS servers to use hard-coded DNS over HTTPS servers.

If you're running your own DNS resolver you can hint this to some applications in your network via a canary domain

[–] ranting_sandfish@mander.xyz 2 points 1 year ago

I love how distinctive the art style is, but also how the gameplay rewards you for paying attention to the world and design.

[–] ranting_sandfish@mander.xyz 5 points 1 year ago (1 children)

Personally my peak VR experience has been playing the Outer Wilds with a PC VR mod, but very hardware dependent to get decent framerates.

Wanderer might be a good option for you if you're looking for a puzzle game with a bit more story meat to it.

I think a lot of VR games end up short and sweet not just for technical & cost limitations but because the extra effort and intensity of the VR experience means players can get burnt out on longer story focused games. I remember Valve talking about how they had to really change up the pacing of their standard formula when they were developing Half Life: Alyx.