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Cake day: June 26th, 2021

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  • Children of a Dead Earth is a tactical space game with n-body Newtonian physics. This means that on the surface it is very similar to something like KSP, you can do things like orbit a Lagrange point. In addition, you can design all the parts of you spacecraft and weaponry down to the materials they use. If you can make a fuel tank made out of aerogel work with the laws of physics, then you can use it. For example, I made a coilgun that fires nukes which was devastating at close range but the low velocity of the nukes made them easy to dodge at long range and without any thrusters, they cannot course correct.














  • How does that work if you are on an uphill? You will just roll back into the car behind you, unless you mean balance on the clutch? But then how does it work if it is a fairly steep downhill? You will just roll forward anyway if you release the brakes. The other issue is that your brake lights do not light up if you use your handbrake instead. All this to prevent someone getting impatient over a split second delay; it’s just not worth the hassle. You are better of using that effort to observe your surroundings better and not worry about what the person behind you thinks.