Spectacle8011

joined 1 year ago
MODERATOR OF

I don't. I just like Linux.

Ubuntu is fine. Pop!_OS if you're set on Flatpaks instead of Snaps.

Eh, X11 Forwarding, VNC, SSH, XRDP, Waypipe whatever, it's all very similar

[–] Spectacle8011@lemmy.comfysnug.space 9 points 4 months ago (2 children)

Wow, this is actually fairly technical unlike うぶんちゅ. SSH and X11 forwarding in the first chapter. By chapter 4 we're already exiting Vim.

Now that's a find! I've been looking for something similar to read after うぶんちゅ!

[–] Spectacle8011@lemmy.comfysnug.space 19 points 4 months ago (1 children)

You can get the manga officially from here in its original form: https://www.aerialline.com/comics/ubunchu/

It's licensed under CC-BY NC 3.0 and the author includes the original photoshop files if you want to edit them.

It's pretty funny. I own a physical copy.

I didn't say they were. Hence the second link.

That was my first thought upon finding it. It's really hard to find though, even if you know the name of it.

[–] Spectacle8011@lemmy.comfysnug.space 1 points 4 months ago (2 children)

For checksums: https://github.com/flathub/flathub/issues/1498#issuecomment-649098123

Flatpak does verify the integrity of files as it is downloading/installing them. For ostree remotes this is done using GPG signatures (which are better than mere checksums). If you want to see the commit ID (which is like a checksum) for something on flathub use e.g. flatpak remote-info -c flathub org.gnome.Builder and for the local copy flatpak info -c org.gnome.Builder. For OCI remotes we at least check SHA256 sums and there might be more integrity verification mechanisms I'm unaware of.

But for signatures: https://github.com/flatpak/flatpak-builder/issues/435

[–] Spectacle8011@lemmy.comfysnug.space 5 points 4 months ago (2 children)

There's also Pied, which hasn't gotten around to submitting to Flathub.

[–] Spectacle8011@lemmy.comfysnug.space 1 points 4 months ago (1 children)

This has an empty ffmpeg folder but no binary

That's strange. I downloaded it just now and converted a video. It's not in /app/bin but in /usr/bin instead. I know for a fact it relies on the ffmpeg binary inside the code. You can even access it using flatpak run --command=ffmpeg org.gnome.gitlab.YaLTeR.VideoTrimmer.

The Arch repos are too small.

Eh, I've never felt that way. Even on my Arch system, I only have 15 packages from the AUR and 2134 packages installed from the repositories. But it's probably smaller than you're used to if you're coming from Debian or Fedora.

Many projects use libffmpeg.so dont know if that could be used too.

That library is designed for development as far as I'm aware. I noped out very quickly when looking at the documentation for using ffmpeg libraries :) I think that's why VideoTrimmer relies on the binary instead of the library too.

With the COPR I know who to trust, unlike the AUR, even though I now also setup yay.

I take a different view: I don't trust anybody, but I read the PKGBUILDs and understand them. They're often not complicated. I don't particularly like the AUR much anymore though for this reason.

Everything nearly separated from my OS using the different distrobox homedirs which work flawlessly.

I did try this for a while but I couldn't get used to it. And programs can bypass it anyway with /home/$USER if they're feeling vindictive, though I haven't run into any yet. It'd definitely be nice to have more complete isolation one day.

Also distrobox upgrade --all works awesome its just a wrapper but really valuable.

100% yes. Be nice to have that in Toolbox one day.

But unverified Flatpaks may be way better than distro packages. At least it is very transparent on Github (yeah, sucks) unlike strange distro build systems.

I'm with you there. I can understand PKGBUILDs but everything else is just far too complex for me. Or unfamiliar. The docs for packaging Fedora RPMs is scary as hell.

What, GNU utils? What makes it special, apart from apt? They have nala so that is dealt with.

To be honest, it's mostly apt. I really hate apt. I am also not very familiar with how the system is configured. It's very different from Arch, anyway. I can just never feel at home on an Ubuntu system even in a container, but I do run it on servers.

I've downgraded my "hate" to "it's fiiine".

Yeah this will be crazy. dnf has a lot more commands for querying etc, that will be useful.

It also sounded like they would reinvent the wheel a bit? Dont know

I really have no idea what to expect. But if I never need to use rpm for querying or whatever again I'll be happy.

[–] Spectacle8011@lemmy.comfysnug.space 2 points 4 months ago (3 children)

Never heard of that, I hope accessibility on Wayland improves.

Here's a recent article: https://blogs.gnome.org/a11y/2024/06/18/update-on-newton-the-wayland-native-accessibility-project/

So do I.

Neal Gompa mentioned that Flatpaks dont have the permission holes to allow screen readers? Thats crazy and may be possible to fix with a global override.

I think GNOME is working on a portal for that. After the Newton stack is in a good state.

Same here. I think it would be nice to create 2 or so base images on an individual host like Codeberg, but I am completely new to all that container stuff.

Codeberg is probably a good host for that.

Currently doing a bit of work, upstreaming some secureblue things (btw the admin blocked be because they… dont like annoying questions?).

Lol. How strange.

Matrix is also horrible for Dev work. People dont use threads so they just spam stuff in a single chat and it just bad…

I don't much like Discord either. Issue tracker is the right place for this sort of discussion in my opinion. Or Sourcehut's mailing lists are fine too.

Also, these change processes are damn slow, but hey, thats fine I guess?

I guess that's kind of the point :)

I want to start doing some videos, no idea why OBS just has h264 hardware? I mean it doesnt matter but why no VP9? AV1 will come in 30.1 you know when that is stable?

I'm usually converting other people's media, so I don't have much experience with OBS. But as for VP9, the industry was gun-shy about it because MPEG-LA threatened to sue Google over patent infringement for it. Essentially the same sort of deal with Sisvel and AV1, except MPEG-LA never followed through on it. Hardware encoding for VP9 has apparently never taken off, but hardware decoding is all around.

Do you know what flatpaks (that are not VLC) have ffmpeg as a binary included?

There's: https://flathub.org/apps/org.gnome.gitlab.YaLTeR.VideoTrimmer

Browser benchmarking

Honestly, as long as I don't notice it, it doesn't bother me. I only noticed Flatpak Nautilus' launch time because it was instant.

Toolbox: Is it considerably faster?

I think so. It at least seems more reliable. I got a bunch of weird bugs with Distrobox in the beginning but I guess I was pushing it pretty far.

I need to start learning some real language as my bash scripts start getting a pain.

I kind of hate Python but it's at least more pleasant than Bash. I've no experience with Go, but it's probably nice to write.

Well I hope you use an Ubuntu container because I bet these packages are also not “verified” on Arch ;)

Ah, well, I use Arch for all my other computers so I feel like I'm already trusting Arch's devs for all my packages. What's one more?

I use 90% verified

I make an exception for Anki and MakeMKV.

You could use Debian Testing which is rolling afaik.

I kind of hate Debian and Ubuntu's userpsace :) It's okay on servers.

Does Arch have Rstudio stuff?

It has it in the AUR, but not as an official package. In most cases the AUR is just as good anyway.

Or maybe dnf5 could solve this?

DNF5 will definitely shake things up. Because rpm-ostree is going away to be replaced by dnf again.

 

GOG, the DRM-free game store, is having a new year sale until February 5th. It includes discounts up to 90% off, and encompasses over 4600 games and 386 visual novels.

Here are some interesting picks:

Yuri:

NSFW or Rated 18+:


And there are plenty more on sale!

 

MangaGamer is having a sale for many of their games until January 31st, up to 60% off. This sale is also happening on Steam if you prefer to buy your games there.

Some notable dual-language titles:

Some big sales (these games are English-only):

There are also some Drama CDs for sale.

 

This is an excerpt from a post on the Lutris Patreon page a few months ago:

The slow and consistent decrease of financial support

On a less positive note, I’d like to address the painful direction the Lutris Patreon (and financial support in general) is taking. The current earnings of the Lutris Patreon is about half of what it was in September 2020. This was a time before the Steam Deck when Lutris was far less complete than what it is today.

...

I fully understand that the current economic situation makes things harder for most to give to open source projects and can’t thank enough all of you who still make monthly donations! I’m slightly hopeful that the introduction of cloud saves in Lutris will change the direction the Patreon has taken. While self hosting your cloud saves with Nextcloud will be the default option, it will also be possible for $5 Patrons to host your saves on Lutris.net.

In any case, working full time on Lutris will soon come to an end since it is not sustainable and I will eventually run out of savings.

You can see a graph of financial support for Lutris on Patreon over time here: https://graphtreon.com/creator/lutris#

 

Subarashiki Hibi (Wonderful Everyday in English) was released by Frontwing in 2017 following a successful Kickstarter campaign. It was released on Steam and JAST.

With one catch: the Steam release only includes the first chapter of seven.

In my experience, it takes about 6 hours to play the first chapter, and the other 6 chapters take another 54 hours to complete. Essentially, 90% of the game is missing. The reason the game was released on Steam in this incomplete state is due to the adult content present in the other chapters. Certain adult content is not allowed on Steam. Not that chapter 1 is free of adult content anyway...

So, Frontwing offers the other 90% of the game as a patch you need to manually apply to the Steam game. You need to find out about this patch's existence from this vague Steam announcement (the store page doesn't mention this at all). If you play through all the routes in chapter 1, there's nothing to suggest you haven't just played the entire game. You get a pretty end credits scene and you're kicked back to the title screen. Because every chapter has its own ending theme.

This announcement links to their Kickstarter Updates page. Because there are 58 updates on the page, you need to click "Load More" 3 times to find this page. It tells you that you then need to go to this special page to download the patch from JAST. If you clicked the link, you'll notice that it doesn't work anymore.

That's because the link was changed a year or so ago and doesn't redirect. The patch is now offered on this page. I did not discover this from any of Frontwing's announcements. I found this out from the comments section of a community guide on the Steam forums.

The instructions on the JAST page are wrong, too. It tells you to "Extract the patch files from the archive and run ".exe" file to install the patch." What you actually need to do is go to the game's Steam folder and replace all the .arc files with the ones from the patch folder.

I wouldn't say this is easy to find. Some people can't find it. It's scary to imagine how many people don't know this patch exists at all...

If you want to play Subahibi (it's a great game, seriously, play it), it makes sense to just buy it from JAST instead. They give you the entire game and it just works, no patching required. Though, fair warning that these releases are only in English (no Japanese option), and there's a lot of disturbing sexual content. The second chapter in particular has various kinds of disturbing sexual content. So much that I can't enumerate it all... The game is also very dark. But hey, it's a kamige, and I thought it was a good read...mostly in spite of that stuff.

This is easily the worst experience I've ever had on Steam. Are there other strange Steam releases like this where you need to scour the web for the rest of the game? I want to know! Or, conversely, has a Steam release actually been better than a GOG/JAST/MangaGamer store release?

 

This feature proposal from the VNDB beta has made it into the live site! We can now start tagging VNs known to have DRM:

Alrighty, still not really polished or finished yet, but it doesn't look like the main data model or guidelines will change much so I've pushed it live now.

If you want to filter for DRM-free visual novel releases, you can do that now.

I consider this mission accomplished. \o/

The wording "Digital Restrictions Management" was almost snuck into the guidelines proposal, and unfortunately I can't claim to have had anything to do with that :)

The official guidelines are available here. Interestingly, the final wording is:

Some releases have DRM (Digital Rights Management or, more accurately, Restrictions Management)

Now for the fun part: documenting which releases are encumbered with DRM. If you know one of the VNs you've purchased has DRM or is DRM-free, please help by editing the VNDB releases entry to reflect this!

Hopefully, we'll all be able to make more informed purchasing decisions now.

 

Yorhel added preliminary DRM support to the VNDB beta site on September 12th, 2023.

The goal of this beta - aside from some testing - is to pre-seed the list of DRM types. So go ahead and add and edit DRM types and figure out how to best name and document them. While I can easily transfer the list of DRM types to the main site when it goes live, I'll probably not transfer the DRM info added to releases, so don't go overboard with that yet.

List of all known DRM types: https://beta.vndb.org/r/drm

If you've encountered a type of DRM that isn't listed here, please add it! However, don't bother with documenting which releases are encumbered with DRM just yet, as this data won't make it over to the real site.

This feature has been in Beta for three weeks and it seems pretty close to releasing. Outstanding issues:

  • It's possible to search releases by DRM type, but not yet by DRM property
  • Guidelines & documentation (some progress has been made, but it's not done yet).
 

We will support HEVC playback via Media Foundation transform (MFT).

HEVC playback will be supported via the Media Foundation Transform (MFT) and WMF decoder module will check if there is any avaliable MFT which can be used for HEVC then reports the support information.

HEVC playback can only be support on (1) users have purchased paid HEVC extension on their computer (SW decoding) (2) HEVC hardware decoding is available on users' computer

For now, I'd like to only enable HEVC for the media engine playback, but keep the HEVC default off on the MFT. Because the media engine is an experimental feature, which is off by default, it's fine to enable HEVC for that.

HEVC playback needs hardware decoding, and it currently only support on Windows. HEVC playback check would be run when the task is in the mda-gpu, which has the ability for hardware decoding. On other platforms, HEVC should not be supported.

 

What if your dev experience was entirely in the cloud?

These days, launching applications means navigating an endless sea of complexity. We felt this pain at Google, so we started Project IDX, an experimental new initiative aimed at bringing your entire full-stack, multiplatform app development workflow to the cloud.

Project IDX gets you into your dev workflow in no time, backed by the security and scalability of Google Cloud.

Project IDX lets you preview your full-stack, multiplatform apps as your users would see them, with upcoming support for built-in multi-browser web previews, Android emulators, and iOS simulators.

As a Vim fanatic, I can't say I'll ever feel comfortable working in a browser, but some parts of IDX seem interesting. I wonder what the implications are for proprietary code.

I do think it solves an interesting problem where you're working on your desktop and decide to move to your laptop and continue working on the same codebase, but don't want to commit early so you can pull down the changes to your laptop.

It reminds me vaguely of Shells.

 

There are over 1,000 games tagged "Visual Novel" for sale on Steam until August 14th.

Here are some notable dual-language titles:

Localization-only releases (i.e. they don't include the original Japanese script):

There are plenty of other great games here, too. It's a huge sale. I recommend Muv-Luv.

 

cross-posted from: https://lemmy.comfysnug.space/post/138679

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
 

We've been working on a guide to help players on all major GNU/Linux distributions play visual novels for the past few weeks. This guide is designed to be used by both beginners and experts, with minimal need to touch the command line.

openSUSE wins the award for "never had to touch the terminal" and "simplest setup instructions", but Fedora is a close second.

While there are a few existing visual novel guides for GNU/Linux around, we've tried to fill in the gaps we noticed. We've put a lot of research into this guide and ensured it is accurate while remaining simple and approachable.

If you're interested, start here!

We have an extensive Troubleshooting section on our Problems page if you're having trouble getting visual novels to work, too.


I wrote this guide with a lot of help from two other people, including /u/neo@lemmy.comfysnug.space. It’s available on our community wiki, https://wiki.comfysnug.space. As with all pages on our wiki, it’s licensed under Creative Commons Attribution-ShareAlike 4.0, meaning you’re free to share, remix, and build on the content as long as you credit us.

We also have some other pages you may find useful:

  • If you're looking for something to play, check out our Recommendations page.
  • If you want to know where and how to buy a visual novel you want to play, our comprehensive Buying page will help you out.
  • And if you want to read a visual novel in Japanese, our Reading in Japanese page offers a lot of advice and points you to some useful software to make the process easier.
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