I think you may want to use
for device in /dev/disk/by-uuid/*
That doesn’t explain why you aren’t seeing messages. I see there is a shebang at the start of the script. Can you confirm that the script has the executable bit set for the root user?
Software developer interested into security and sustainability.
I think you may want to use
for device in /dev/disk/by-uuid/*
That doesn’t explain why you aren’t seeing messages. I see there is a shebang at the start of the script. Can you confirm that the script has the executable bit set for the root user?
It works with USB interfaces using passthrough. But yeah doesn’t make a lot of sense.
In French, oursin (urchin) seems to be the diminutive of ours, which means bear. So oursin means something like “little bear”.
You wouldn’t download a car‽
This book was left blank…
I understand your project’s constraints. I meant that you could try compiling and running the mongoose server linked against the packed filesystem in your development machine.
It seems to me that the problem would be caused by Mongoose packing, rather than vite/rollup’s build, since it seems to run fine on your development environment.
PS: Could you try reproducing the Problem using a mongoose server running on your development machine, or even better: on a Dockerfile? Then you could share a minimal example that could help to further diagnose the issue.
From Archwiki > xrandr:
Tip: Both GDM and SDDM have startup scripts that are executed when X is initiated. For GDM, these are in /etc/gdm/, while for SDDM this is done at /usr/share/sddm/scripts/Xsetup. This method requires root access and mucking around in system configuration files, but will take effect earlier in the startup process than using xprofile.
Maybe you should consider a server & client architecture to use the right tool for the right job on each platform.
Try disabling hardware acceleration
But the aerosols would also amplify the green house effect right?
I think the command pattern would be useful. The user requests to perform a command. The command implementation can define preconditions and actions that mutate your game state.
You could start with a multiplayer server that handles the game logic, and a command line client that that can interact with it, create a game room and invite someone to it. You can handle realtime communication with socket.io. Once you have the client and some game rules, you can implement the client on a frontend using a canvas or game engine. You could then add the bot opponents using simple random number generation and some basic strategies.
Files could be decrypted by the end user. The OS itself could remain unencrypted.
You could try organic maps.
If i understand correctly, whataboutism is used to burry a statement without any solid counter-argument. The accusation of it burries the whataboutism’s argument, which could be valid nonetheless.
I don’t think that browsers do that. There is HSTS but I think that it only checks if the connection is using TLS.