this post was submitted on 02 Nov 2024
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Science Memes

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all 24 comments
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[–] Sasquatch@lemmy.ml 77 points 6 days ago (1 children)

-60 since 1.19 or something

[–] Kolanaki@yiffit.net 30 points 6 days ago

Geologists clearly use custom world generation rules.

[–] outerspace@lemmy.zip 22 points 5 days ago (1 children)

There is one comma in the whole picture and it is killing me

[–] prettybunnys@sh.itjust.works 6 points 5 days ago

Don’t, have to be weird about it though.

[–] delgato@lemmy.world 11 points 5 days ago

As a geologist I will retort that if Minecraft environments had eroding surfaces like real life does then that bedrock would also be visible at the surface. Outcrops are just areas that are experiencing erosion rates faster than areas that are overlayed with soil. That said, there are a cool Minecraft programs for geological processes that have been shown to be educational.

[–] PunnyName@lemmy.world 15 points 6 days ago

Checkmate atheists

[–] tahoe@lemmy.world 9 points 6 days ago (1 children)

I’ve had many hundreds of hours of Minecraft these past few years but… What’s layer 4?

[–] TheRedSpade@lemmy.world 31 points 6 days ago* (last edited 5 days ago) (2 children)

Y-level. Before 1.18 the top layer containing bedrock (ETA: in the overworld) was y=4.

[–] RandomVideos@programming.dev 4 points 5 days ago

Technically, the top layer bedrock can spawn at is either y=128(the nether roof) or the top of the obsidian towers in the main end island

[–] dragonfucker@lemmy.nz 5 points 5 days ago (1 children)

They changed the height of bedrock?

[–] erev@lemmy.world 8 points 5 days ago (1 children)

bedrock now spawns around Y=-60, give or take a few blocks

[–] dragonfucker@lemmy.nz 4 points 5 days ago (2 children)

Why would they move the bottom of the world below 0 instead of just moving sea level upwards?

[–] pivot_root@lemmy.world 16 points 5 days ago

Compatibility with existing worlds

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 5 points 5 days ago (1 children)

In early snapshots, they simply extended the build limit upwards like you suggested, so when people loaded their old worlds in they started complaining about kilometer-high walls generating in every direction

[–] dragonfucker@lemmy.nz 1 points 5 days ago (3 children)

Why didn't they just move all the old stuff up?

[–] IHateReddit@lemmy.world 4 points 5 days ago

that would require moving every single thing up which would break a lot of stuff like mod/plugin data

[–] ThisIsAManWhoKnowsHowToGling@lemmy.dbzer0.com 1 points 5 days ago (1 children)

That would lead to playering being able to accidentally mine themselves off a cliff and throw themselves into the void. You're not supposed to get under the bedrock.

[–] dragonfucker@lemmy.nz 1 points 5 days ago

Why didn't they just put more bedrock under the old stuff?

[–] RandomVideos@programming.dev 1 points 5 days ago

That would probably cause a lot of lag and bugs

[–] Cuzscience@lemmy.world 4 points 5 days ago

OP must follow Rox News.

[–] ohellidk@sh.itjust.works 4 points 6 days ago

I bet YOU didn't play Minecraft, and you call yourself a geologist??? Ametures!

[–] InverseParallax@lemmy.world 3 points 6 days ago

We're being played for fools...

[–] Track_Shovel@slrpnk.net 2 points 6 days ago* (last edited 6 days ago)

The first 3 layers (horizons) are A, B, and C, respectively. Ask me how I know