this post was submitted on 18 Sep 2024
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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A hybrid standalone PC VR headset with full-body tracker support, base station-free.

In-box items VIVE Focus Vision headset

Gasket spacer

Face cushion

Rear cushion

Battery

Top strap

Controller (L)

Controller (R)

Lanyards x 2

30 W AC adapter

Splitter cable for charging

Lens cleaning cloth

Quick-start guide QR code

Safety guide

Warranty card

Size reference card for eyeglasses Headset specs Screen LCD panels x 2 Resolution 2448 x 2448 pixels per eye (4896 x 2448 pixels combined) Refresh rate 90 Hz Field of view (FOV) Up to 120 degrees Audio Dual microphones with noise cancellation and echo cancellation Dual driver with patented directional speaker design x 2 Privacy mode for minimizing external sound leakage 3.5 mm audio jack output Inputs Headset button Volume +/- buttons Processor Qualcomm® Snapdragon™ XR2 Memory and storage 12 GB LPDDR5 RAM 128 GB ROM Up to 2 TB expandable storage via MicroSD1

  1. MicroSD card not included. Connections USB 3.2 Gen 1 Type-C port x 1 USB 3.2 Gen 1 Type-C port with DisplayPort support x 1 Bluetooth 5.2 + BLE Wi-Fi 6, 6E2

  2. Wi-Fi 6E support is country dependent.

View PC VR system requirements Sensors Tracking cameras x 4 Eye-tracking cameras x 2 High-resolution full-color passthrough cameras x 2 G sensor Proximity sensor Depth sensor Infrared floodlight Gyroscope Eye tracking 120 Hz gaze data output frequency (binocular) 0.5° to 1.1° accuracy within 20° field of view 5-point calibration Automatic IPD adjustment Ergonomics Perfect weight balance for comfortable long-lession use Magnetically attached front and rear cushions with cleanable PU leather trim 150 mm wide facial interface for accommodating wide eyeglasses Automatic eye comfort adjustment supporting IPD of 57 mm to 72 mm Patented quick-release headstrap design with easy-to-use adjustment dial Battery Removable, swappable battery with battery life of up to 2 hours Up to 50% charge in 30 minutes with included 30 W adapter Hot swap supported with built-in reserve battery for up to 20 minutes of extended standby Controller specs Sensors Hall sensors on Trigger and Grip buttons Capacitive sensors on Trigger, Joystick, and Thumb-rest area G-sensor Gyroscope Inputs Ergonomic grip button Analog trigger button A and B / X and Y buttons System / Menu buttons Joystick Battery Controller battery life of up to 15 hours3 Integrated rechargeable battery (charged via USB-C)

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[–] poVoq@slrpnk.net 4 points 1 month ago (1 children)

It's not too bad. The display port converter might allow it to run via pure SteamVR on Linux, but not sure if eyetracking is supported that way.

However, is there really a demand for a hybrid that I assume will be fixed to their own crappy online store in stand alone mode?

[–] yonder@sh.itjust.works 1 points 1 month ago

I would assume the software will be similar to their previous standalone headsets, meaning something like Wivrn should work for streaming over the network. But I would bet alot of money that the DP mode will not support linux in any sort of official way. Just look to the vive pro 2 or vive XR elite.

[–] tee9000@lemmy.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

Dude no lighthouse sensors? God damn it. I just want to get rid of my g2 so i dont need to calibrate my index controllers constantly. I mean it looks fine otherwise i guess. The price tag is a huge miss though. Why would i pay that much for lcd, after-thought controller design? Eye tracking is not justification. And it should probably be smaller at this stage of new hardware.

Why does htc so consistently disappoint? Maybe im missing something...

Edit: the auto physical ipd adjustment is pretty dope.

[–] yonder@sh.itjust.works 2 points 1 month ago (1 children)

I know there are a niche of users that see eye tracking as a requirement for their VR usage. Currently, the quest pro is basically the only mainstream headset with this feature, but has many design flaws. I could see this headset being compelling to those people. Other than that, this thing looks too heavy and complicated to be good for PCVR.

[–] poVoq@slrpnk.net 1 points 1 month ago (1 children)

PSVR2 has eye-tracking no? I still hope for proper foveated rendering to arrive in SteamVR headsets.

[–] yonder@sh.itjust.works 2 points 1 month ago

Yes it has eye tracking hardware, but the eye tracking is currently available only if you use a PS5. Hopefully community effort can change that, but don't count on it.

Deckard can't come fast enough....right?