• Ahdok@ttrpg.network
    link
    fedilink
    arrow-up
    39
    ·
    edit-2
    2 months ago

    I’ve found that almost every one-shot I played in took 2-3 sessions.

    I’ve managed to run 100% of my one-shots to time though, Here are some tips that can help with that.

    • Always schedule an encounter before the final battle that’s an optional scene, take it out if you’re over-running.
    • Make sure to have NPCs around who can hurry the characters along if they’re dawdling too much.
    • Write plotlines that contain an element that motivates the characters to solve them soon (e.g. kidnapping, escaping villains, deadlines for results.)
    • Make regular sacrifices to Chronos, the god of time.
    • Try to run scenarios where the characters start already knowing each other, so introductions can be sorted out in summary during the introduction, rather than at the table during play.
    • Release a swarm of ravenous goats into the room 15 minutes before the session is supposed to end.
    • Make sure your that your one-shot is planned to take about half the time that your group could spend at the table, so you can over-run a little without trouble.
    • Try to keep table-talk to a minimum, request players put their phones away before you start.
    • Plan to have food after the one-shot finishes, so people start getting hungry and push the game along.