this post was submitted on 13 May 2024
26 points (93.3% liked)

Games

16686 readers
355 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
top 8 comments
sorted by: hot top controversial new old
[–] TachyonTele@lemm.ee 7 points 6 months ago (2 children)

The wargames mode sounds really cool. But definitely waiting to see if they patch in the ability to pause the game. That's just ridiculous.

[–] SzethFriendOfNimi@lemmy.world 3 points 6 months ago (1 children)

I remember seeing tactical pause on the steam page video.

Barring some PVP mode that’s something if really want in a game line this myself

[–] TachyonTele@lemm.ee 2 points 6 months ago

He talks about it for like five minutes in the video

[–] BrowseMan@sh.itjust.works 2 points 6 months ago* (last edited 6 months ago) (1 children)

Honestly during the campaign it's really helpful.

Compared to the two previous games, this one require more micro management (or at least benefit from it).

And "other RTS games [requires micro management] as well, without pause": indeed, but playing in full 3D/volume complicate things.

Edit: trying to rephrase for clarity

[–] TachyonTele@lemm.ee 1 points 6 months ago (2 children)

How does playing in full 3D with volume complicate pausing the game? Pause isn't new technology.

[–] BrowseMan@sh.itjust.works 2 points 6 months ago* (last edited 6 months ago)

I meant, it just makes things more complicated than "classic" RTS, making the pause even more helpful (giving precise order can be complicated, but I've only tried one control type out of two-ish)

[–] tb_@lemmy.world 2 points 6 months ago

It's because they have to pause in one more dimension!

[–] PipedLinkBot@feddit.rocks 1 points 6 months ago

Here is an alternative Piped link(s):

https://piped.video/watch?v=BCdrL1AruGQ

Piped is a privacy-respecting open-source alternative frontend to YouTube.

I'm open-source; check me out at GitHub.