Larian Studios isn’t working on full-fledged Baldur’s Gate 3 DLC, but there are at least more evil endings on the way – and founder Swen Vincke says “they’re really evil.”
Evil is hard to pull off well, very few games manage to make evil playthroughs actually interesting. A lot of the time it just means more slaughter, which in turn means less content since you kill off so many potential quest givers and followers. Plus, a lot of “evil answers” in dialogue often just means being an asshole to people, which usually closes potential content avenues. And while that is sort of realistic (people don’t want to work with you if you’re an ass to them) it’s not really that satisfying.
Evil options and evil endings should probably give you more opportunities to make more money, gain more power, so in-turn make the game easier in some ways. Because in the real world, you have to be evil to gain money and power.
Rather than becoming a criminal in an evil run, maybe you just become a capitalist. /Semi-sarcasm
Evil is hard to pull off well, very few games manage to make evil playthroughs actually interesting. A lot of the time it just means more slaughter, which in turn means less content since you kill off so many potential quest givers and followers. Plus, a lot of “evil answers” in dialogue often just means being an asshole to people, which usually closes potential content avenues. And while that is sort of realistic (people don’t want to work with you if you’re an ass to them) it’s not really that satisfying.
Evil options and evil endings should probably give you more opportunities to make more money, gain more power, so in-turn make the game easier in some ways. Because in the real world, you have to be evil to gain money and power.
Rather than becoming a criminal in an evil run, maybe you just become a capitalist. /Semi-sarcasm