Evil is hard to pull off well, very few games manage to make evil playthroughs actually interesting. A lot of the time it just means more slaughter, which in turn means less content since you kill off so many potential quest givers and followers. Plus, a lot of “evil answers” in dialogue often just means being an asshole to people, which usually closes potential content avenues. And while that is sort of realistic (people don’t want to work with you if you’re an ass to them) it’s not really that satisfying.
Evil options and evil endings should probably give you more opportunities to make more money, gain more power, so in-turn make the game easier in some ways. Because in the real world, you have to be evil to gain money and power.
Rather than becoming a criminal in an evil run, maybe you just become a capitalist. /Semi-sarcasm
Pretty good. BG3 is probably my favorite game ever, but you can definitely tell the “intended stuff” got a bit more attention than the “unintended stuff”.
For instance, the criminal system where you get thrown into an incredibly easy to escape jail cell and then just…. do is goofy, but it’s also fine because the large majority of players simply won’t commit a ton of crimes while playing a narrative RPG
I hope they hurry up, I just got to act 3 in my evil play through.
My dark urge playthrough was a highlight
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