I wish more projects like this would just think smarter.
If you implement an engine and include a tool that takes the assets from the official game, it’s a lot harder for the IP owners to argue it infringes, and thus a lot harder to shut down.
Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.
Magarena also comes to mind. It’s a computer game implementation of Magic The Gathering. There’s a button in the settings that downloads all the card art from publicly available sources.
The actual game assets wouldn’t really fit into the style of the game though, even if they went that route. In order to make the style consistent, they’d have to have much higher quality levels and other assets. Also, the name is the big seller (it was a meme before it became a real project), and it’s way stepping over the line anyway. Best case though is it’s set up in a way to load other assets and someone can create a Bloodborne pack with assets similar to how they are now.
Adding in an engine that extracts assets from the the game is pointless here. The dev made everything from scratch, models, programming, gameplay, etc. Only things straight from Bloodborne are a few voice clips and the music. And thats not even the reasoning for the takedown. So an engine to extract as you propose would be completely useless for this project.
I wish more projects like this would just think smarter.
If you implement an engine and include a tool that takes the assets from the official game, it’s a lot harder for the IP owners to argue it infringes, and thus a lot harder to shut down.
That’s not at all what this project is. Did you even look at anything before commenting. Its just a fangame someone made from the ground up.
Yes, that’s the point. If, instead of using/recreating assets yourself, you made the game in such a way that it asks you to point it to a game install folder or ROM/ISO to extract those assets itself on install, you can get away with a lot more, because you’re not distributing anything infringing. That’s why OpenRCT or Ship of Harkinian can be hugely popular games operating in the open; because you have to provide a copy of the game they use assets from, they can use only fully legal assets.
Same for many ROMHacks.
OpenGOAL too, with requiring a Jak and Daxter iso
why is anyone upvoting you
Magarena also comes to mind. It’s a computer game implementation of Magic The Gathering. There’s a button in the settings that downloads all the card art from publicly available sources.
The actual game assets wouldn’t really fit into the style of the game though, even if they went that route. In order to make the style consistent, they’d have to have much higher quality levels and other assets. Also, the name is the big seller (it was a meme before it became a real project), and it’s way stepping over the line anyway. Best case though is it’s set up in a way to load other assets and someone can create a Bloodborne pack with assets similar to how they are now.
What did you think I was saying this project was?
Adding in an engine that extracts assets from the the game is pointless here. The dev made everything from scratch, models, programming, gameplay, etc. Only things straight from Bloodborne are a few voice clips and the music. And thats not even the reasoning for the takedown. So an engine to extract as you propose would be completely useless for this project.