What? ALL DRM only punishes paying customers.
Not necessarily. All DRM punishes paying customers, but some also punishes pirates. Very few games with Denuvo ever get cracked, instead the publisher removes it after a while because Denuvo charges a license fee as long as its in your game. E.g. the Hatsune Miku game on steam hasn’t been cracked in the two years it’s been out. So there’s an argument for using it, even if it’s a flawed one.
But these games already went without DRM for years. They’re long since cracked. The only purpose this DRM serves is to make it harder for paying customers to use mods. Not pirates, they can keep using the same mods they’ve always used. This is literally for the purpose of degrading the experience of paying customers. That’s what they mean by “only punishes paying customers”.
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At an absolute minimum, the DRM prevents me from easily making a backup of my legitimate copy, which I am otherwise entitled to do.
So yeah, by definition DRM has a negative impact on paying customers.
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No, that’s where the service provider’s backups are stored. I don’t have the ability to make my own. That’s a huge stretch and very tortured logic. And even if I went for it, by not being able to make backups at my pleasure I’m still being impacted, so… still, by definition, a negative impact on the paying customer that people pirating the same media don’t have. They just Ctrl C Ctrl V that stuff.
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Because it shouldn’t be on me to ask for permission to do stuff with my software that I bought.
Maybe I’m too old, because I remember when I bought a disk and I just copied it and used that. Which is legal, by the way.
Well, alright, I don’t need to remember too far back, because I was ripping some movies today. Which, again, fair game. I paid for them, I get to use them. I shouldn’t have to explain to you, Valve, Netflix or anybody else why I want to back up the thing I bought.
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At the time of this post both the game and proton had been updated and the game was working again.
Adding DRM to a two year old already cracked game is still an insane decision, but the problem of it breaking the game was fixed relatively quickly.
It’s an long-term decision meant to kill modding. Having to seek a cracked version for modding isn’t a problem for some users, but it’s an imposing thing for users on average. It makes it less likely that your average user will attempt to engage with mods, which reduces the audience for mods, and that in turn makes mod developers less likely to develop them.
It’s about strangling the life out of modding communities slowly.
Which is incredibly stupid since mods prolong the lifetime of a game’s value
The problem is that game companies are no long interested in prolonged lifetime they can’t directly monetize. Who cares that mods add a decade of additional sales if people are modding costumes instead of buying them from the cash shop.
And this sort of attitude is making me wonder if it’s still worth buying from these companies.
Capcom has been really shit for a while now, they completely lost all of my trust with how they launched MHW. It was a barebones minimum viable port that runs a 3090 hot and frequently had network failures, and they refused Refunds for thousands of people.
It’s like Asian Disney.
When you say MWH, did you mean MHW, as in Monster Hunter World? I can’t think of another Capcom game that MHW could be.
Thank you! I really hate super ambiguous gaming acronyms, that even as a gamer myself, I either can’t understand or have to rack my brains to figure out. It’s really bloody annoying!
When you say MWH, did you mean MHW, as in Monster Hunter World?
From the article…
As reflected in the official patch notes for Ver.16.0.2.0 of Monster Hunter: Rise on Steam
MHR isn’t MHW, but I think you’re still right.
This is why I primarily shop at GOG. There are almost no other storefronts left that promote DRM-free games.
But they don’t promote linux platform.
That’s true, they don’t. But they’re at least open enough to allow community efforts on Linux like Heroic.
So, I don’t know how to put this, and I don’t this actually isn’t true . Not sure how this blew up, but yeah.
Every DRM punishes paying customers, not only this new thing.
Lmao, this is months after they released a steam deck focused patch for Monster Hunter World that made it run on the deck, World was suddenly being played by several people again, congrats capcom for the fumble.
All this because Capcom heard that a Street Fighter tournament participant was using a nude mod for Chun-Li. Just blacklist him and move on, let me keep my flashlight lasers on dropped materials in MH:W please.
Digital rights management - who’s rights? Certainly it’s not in my best interest.
Digital restrictions management.
More like digital wrongs management.
While this is awful for a company to do and I’m 100% against drm in games in general I do think the steam deck issue is being overblown. Valve quickly put out a proton update that fixed compatibility on steam deck. The game works fine now.
Maybe people should stop supporting these companies. I know saying it for the 729,631st time won’t change anything, but all I’m gonna say is I don’t have issues with Capcom, EA, Ubisoft, or a few other studios, because us simply 🌠 dont play their games 🌠