I’ve always found myself bouncing off hard on “make your own fun” type games like Minecraft or the newer Zeldas. This extends to any type of game that has no clear goals or motivators.

Turns out I’m just an extrinsically motivated gamer. For me, it’s about the destination, not the journey. I enjoy games that keep me going with rewards promised at each step of the way. When given the choice to be creative with the tools I’m given, I’ll just find the most efficient way of getting it done.

I’d like to hear what type of gamers y’all are. What type of games bring you joy?

  • GolGolarion@pathfinder.social
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    1 year ago

    It’s gotta be a mix of both. If there aren’t frivolous side tasks I can do, a game feels empty to me, but without a primary set of goals, it feels aimless. Games that combine the two are my white whale. I want to defeat the big evil with fishing minigames and trading quests.

    • TommySalami@lemm.ee
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      1 year ago

      I agree, but there is definitely a limit to the degree of frivolous side quests. I’m playing TotK here and there, and some of the quests/objectives are basically punishment. I liked the koroks in BotW, but a lot of the new ones can fuck right off.

      • GolGolarion@pathfinder.social
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        1 year ago

        ah man, ive given up on AC a while back, is Valhalla worth the time? I was under the impression they were all mostly the same with a different coat of paint

        • r1veRRR@feddit.de
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          1 year ago

          I’d say there’s roughly two different AC “vibes”: Pre-Origins and Post-Origins (Origins is the Egypt one). Pre-Egypt is still very assasin focused. While you can bruteforce your way through, it’s very clearly not the intended way, and it’s a lot harder than doing the stealth stuff. Post-Egypt is far more openworld, choice focussed. You can still play the Assassin, but because they need to allow many different gameplay styles (including ramboing in), levels/areas aren’t quite as tightly designed for cool assassin type stuff.

          Both versions are good in their own right, but it’s really important to come in with the right expectations. Both sets are somewhat similar to other games in their group, with little switch ups.

          Basically it depends on what your issue was with AC. Even if they are a little same-y, the gameplay is (can) be very fun, and as a history fan, there’s simply no other franchise that’s tackled so many different eras in such an immersive way.

          Finally, my purely subjective recommendations for a “new-comer” would be:

          • The game whose era interests you most
          • If you like openworld action RPGs, Odyssey. A fun filled journey with a lot of worthwhile things to do
          • If you want a solid assassin game, Syndicate. At least from a gameplay and engine perspective, it perfected the formula
  • Rentlar@beehaw.org
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    1 year ago

    “Extrinsically motivated” games I like: I’ll play it once, beat it, play a bit of post game, drop it.

    “Intrinsically motivated” games I like: make my own stupid-ass goal, spend dozens and dozens of hours on it, finally do the stupid thing, progressed 1% further through the game, get bored, drop it, but then I pick it up again thinking about doing another stupid-ass thing.

  • ghostwolf@lemmy.fakeplastictrees.ee
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    1 year ago

    I love good stories. For me, the atmosphere and plot are vital. It feels like after work I just don’t have enough time and mental capacity to put a lot of effort in a video game, therefore I avoid things like Minecraft or the whole survival genre, even though I used to enjoy that kind of stuff when I was a teenager.

  • Dax87@forum.stellarcastle.net
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    1 year ago

    I almost exclusively play games where I can set my own goals, or do my own thing, or experiment. I also gravitate towards immersive games. I assume that means I’m more intrinsic?

    I really don’t like games that treat leveling as an obstacle to the “real game.”. Makes it seem pointless.

  • Tearcell Games@mastodon.gamedev.place
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    1 year ago

    @bijuice I recall when achievements were still kinda new and weird a little game called viva pinata. While it was a creative sandbox of sorts, the achievements essentially guided you to get ‘everything’ the game had to offer, and it ended up being one of the only ‘monster catching’ games I actually finished completely and loved.

    I think that’s probably the way to do it. Freedom to do what you want, but a guide to encourage you to do most of it.

  • lustyargonian@lemm.ee
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    1 year ago

    When I was young I would spend hours taking photographs or randomly roaming around in GTA San Andreas, it was a nice break from reality to just be free. As I grow old, I find myself actually enjoying good narrative without painfully complex mechanics like Minecraft, and I presume TotK. Back then I would skip the missions and just fool around, now i would follow the missions and in the process fool around only after i get comfortable with the game world and setting.

  • Fizz@lemmy.nz
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    1 year ago

    I most like sandbox games that allow me to do the journey my way. I very rarely do anything the optimal way.

    Often if I am playing a linear game people will get frustrated with my because I’ll pass on a better weapon because I like the one I currently have. They say take that sword it’s better but I’m not playing the game to reach the end. I don’t care if a better weapon makes it easier I want a cool sword that fits my playstyle and that I have fun using.

  • Dominic@beehaw.org
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    1 year ago

    I’m extrinsically motivated, but my definition of “extrinsic” is pretty loose. I’ll do things that aren’t necessary to beat the game (I don’t even need the game to be “beatable”). As long as I’m finishing something and getting a reward for it, I’m content.

    I’m having a great time doing side content in Tears of the Kingdom: completing as many shrines and side quests as I can, hoarding materials for armor upgrades, etc. Those are optional objectives that you can truly complete. However, I don’t spend much time experimenting with Ultrahand.

    Similarly in Minecraft, I liked accumulating resources in survival mode, but I bounced off of creative mode.

    EDIT: apparently my Lemmy app went haywire and posted this about 8 times. Very sorry.

  • sparvin69@lemmy.fmhy.ml
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    1 year ago

    I’ve always been a slow-to-start gamer. I’ve really for to ease into games. I remember when I first played FFX, I just kept playing the beginning over and over because I didn’t realize there was a save feature, and everytime more of the story got revealed, my thought was, “how much more game could there possibly be?”

    Minecraft was great until I had mastered the mechanics, and then looked further to see what the point of all that learning was. Turns out there was no point.

    I guess I’m saying that I love the sandbox until I’ve learned to be efficient in the sandbox, then I want something to do with the efficiency I’ve gained. If the game asks too much of me from the start without giving me a chance to slowly learn (Apex, COD, etc.), I’m out. If there’s no goal after I’ve learned, I’m out.

    I just left D2 after 5 years only because the only thing left for me to do in the game was PvP, and I’m never going to be good enough at PvP because there is not enough time for me to git gud.

  • Bloodwoodsrisen@lemmy.tf
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    1 year ago

    Honestly depends, for minecraft I need goals, I need a motive (ie modded quest books). Satisfactory is one game where I can just wander around and collect things to get to the next big thing.

  • reverendsteveii@beehaw.org
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    1 year ago

    Time played: 400 hours. Completion percentage: 15%

    extremely intrinsically motivated. give me a world with stuff in it, not goals

  • woodnote@lemm.ee
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    1 year ago

    I’m largely extrinsically motivated. I always have high hopes of 100%-ing games, but I find once all the quests are done, my enthusiasm for going out and wandering and finding the last things drops off precipitously. Even if I’m not following the storyline and have wandered off to explore, I still feel the need for some ultimate promise of more story to come.

  • liminis@beehaw.org
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    1 year ago

    I don’t think I fit either side of this dichotomy (though if forced to pick would choose extrinsically), as I love a good story but am very much about the journey and not just the destination.

    If I had to guess, the limits of development scope and the resulting limits on worlds being believably reactive means a lot of people are going to see themselves as extrinsically motivated, with the big exception being people that just love building things in sandboxes. Intrinsic motivators would be much easier to come across if more avenues of interaction felt fleshed out but for some rare exceptions.

  • UngodlyAudrey🏳️‍⚧️@beehaw.org
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    1 year ago

    Definitely extrinsically. In a lot of those super open games, I get just completely overwhelmed by choice, don’t know where to go or what to do, and give up. I’ve tried twice to play Breath of the Wild and I just can’t. Give me a linear experience any time.