Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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What would you call them then? “Guaranteed to hit except for parry”?
"generally/typically guaranteed to hit"
That’s a weasel word though. It basically means “not guaranteed to hit”, which is every other physical attack in the game. It’s ambiguous and doesn’t communicate anything useful to the player.
What “guaranteed to hit” is trying to communicate is that the attack roll is bypassed so that it succeeds automatically. Unfortunately, the way this interacts with parry is that it is “guaranteed to block” the attack. Unstoppable force meets immovable object! Well in this case, immovable object is pre-ordained to win.
Can't be dodged? Guaranteed to land (can still be parried)?
It is ambigous in the current form.