this post was submitted on 18 Jul 2024
9 points (90.9% liked)

Pixel Dungeon

1436 readers
6 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS
 

those damn pesky focused parrying and blocking beasts they hit so many damn times, parry and block heck they even parry the supposedly "guaranteed to hit" duelist special weapon ability attacks like glaive's "spike", i hate them so much smh

you are viewing a single comment's thread
view the rest of the comments
[–] chonglibloodsport@lemmy.world 2 points 3 months ago (1 children)

What would you call them then? “Guaranteed to hit except for parry”?

[–] polyduekes@lemmy.world 1 points 3 months ago (1 children)

"generally/typically guaranteed to hit"

[–] chonglibloodsport@lemmy.world 4 points 3 months ago* (last edited 3 months ago) (1 children)

That’s a weasel word though. It basically means “not guaranteed to hit”, which is every other physical attack in the game. It’s ambiguous and doesn’t communicate anything useful to the player.

What “guaranteed to hit” is trying to communicate is that the attack roll is bypassed so that it succeeds automatically. Unfortunately, the way this interacts with parry is that it is “guaranteed to block” the attack. Unstoppable force meets immovable object! Well in this case, immovable object is pre-ordained to win.

[–] dwindling7373@feddit.it 1 points 3 months ago

Can't be dodged? Guaranteed to land (can still be parried)?

It is ambigous in the current form.