this post was submitted on 10 Oct 2023
142 points (93.8% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54476 readers
419 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Why do jc141 releases use DwarFS, instead of more typical compression formats like tarballs?
From their Github: Q: Why use the dwarfs format? It makes it less convenient for users. A: Our purpose is to serve a community which is involved enough to be able to follow a short setup page. It enables us to provide users with new technological features that we find useful.
Thank you, and sorry - I made sure to read the FAQ, but I couldn't find the answer for this specific question.
No worries, I actually did not find it either even tho I had read it before. Seems that they removed it from the FAQ but it is still in the search results.
So why aren't they packing the games as flatpaks with their dependencies all baked in?
You can ask them on their Matrix Support Group
I think I remember one of them saying its because some games can be decompressed "on the fly" with DwarFS. So their mindset is the user doesn't have 2 copies of the game, compressed and decompressed, which saves space but also increases the chance that the user will continue to seed the files. Instead of someone downloading the archive, decompressing it and deleting the archive and just keeping the game files which can't be seeded.