Idk if calling it pathetic is fair, they put together and announced this very complex thing before Apple announced RCS.
Idk if calling it pathetic is fair, they put together and announced this very complex thing before Apple announced RCS.
Hi, OP of the linked thread about pro, I appreciate your overall handling of the situation and think this update is in the right direction! Great pace of development here and I like the changes you’ve made based on my and others’ feedback. (I added a disclaimer to the original post since it is a bit inflammatory and I worry would be the main thing people see when searching)
For me personally the two options still don’t work, I try to avoid subscriptions and the current “lifetime” price is too risky. But that doesn’t mean it’s a bad price!
You’re seeing the classic challenge of pricing, if you sell 10 copies at $30 would you sell 20 at $15 and make the same off it? You can’t tell without lowering the price, and once you do that, going back up if it doesn’t work will make people angry. Sales can help gauge this if you aren’t feeling confident.
Best of luck - I’m still loving the app and will likely purchase in a future sale or if things continue to go well to make current pricing right for me.
Ah, hadn’t seen people mention procreate, although in general I think it’s fair to reference other well-known apps at similar price points when trying to make a point about the value of $30.
I don’t use Android so don’t know what sync’s pricing is
Nice thanks!
Which apps are you referring to? Apollo was one guy, Sync is as well
Of course not! Nobody is forcing me to use this app at all - I can just go back to Voyager or Thunder if I want. I made this post because I disagree with the pricing setup but really would like to see the dev succeed because they’ve done a great job. If my opinion isn’t shared you’re free to ignore it.
BTW some general ideas for features that justify a subscription (which consequently justifies a large one time fee if that’s even offered)
Nice ok, thanks for digging into it!
And included features that clearly cost the developer money to support on an ongoing basis. And came several years into the project after the dev had established a huge userbase and healthy relationship of users that trusted him to deliver on quality and value, and wanted to support him financially.
Yep that did it!
-sent from Avelon
I’m not trying to say Apple made this change because of Nothing - just that the two things are not related and this announcement doesn’t suddenly make Nothing pathetic.