I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
I’ve carried 200lbs for distance. I’m sure I still could, but I’ve greatly chilled out when it comes to heavy packs.
Always full ROM. This week I’m going lighter weights on things in preparation for a 1k attempt next week, but be assured I’m bottoming out on my squats.
Nick Rekieta, a minor YouTube e-celeb was gifted a Sonichu medallion and wore it. Currently his life is not going great.
I have an accessory item with a name on it, from the clothing of a person who was killed. I never met this person.
I found it while doing cleanup of the scene where they died. It had no investigative value, so was trash, but I didn’t feel right throwing it away. I kept it, in hopes of giving it to someone close to them, but life kept moving and I ended up with it.
Probably because it makes a ton of money. The opinions of people who post online represent a small fraction of people who play games.
419.5kg according to a quick conversion.
Thanks. It was rough. For two days after I walked like Robocop when he’s glitching out.
I’m legitimately having difficulty following the flow of this question. The formatting vacillates between question and statement, and I am sincerely having trouble fully discerning the connection between points.
I think this post comes from disappointment with Star Wars Outlaws, which by all reports largely follows the Ubisoft formula for open world games. For this, yes Ubisoft has struck upon a formula that is applied to seemingly all of their open world games, which is indeed overly predictable. For that, I do agree that the rote steps of a collectation heavy game where the player secures territory of the game in order to advance the story is overplayed.
Otherwise, I am stuck trying to tease out the rest of the post’s intention.
Recently the 2 “highly praised” Star Wars “open world” games
I don’t know what the other Star Wars game referred to is supposed to be. Is this referring to Jedi Survivor? That game did have a number of technical problems, but it wasn’t ever intended or marketed as an open world game. Putting even that aside, why are two Star Wars games used as the pillars of western AAA games? What is the point or critique here?
A well written resume, a firm handshake, and a willingness to knock on doors is the key to success.
Internet weirdos? On lemmy?
The Sword band, and their second album Gods Of The Earth.
It is burned into my brain. Epic viking rock opera created by a garage band in Texas.
DRR DRR DRR
For me that is ‘The Dreams in the Witch House’, but that was 100% self inflicted.
Really dig the commitment to such bold colors.
The domain was always for me to archive the things I enjoyed.
For me, finding the resonance crystals is kind of tedious, and defending the platform really isn’t ever too difficult, which makes it boring.
Defending dotty as she moves is basically just the platform defense experience but more intense, and defending dotty at the heartstone often has down to the wire moments.
Just did the normal deep dive. Overall pretty easy. No annoying modifiers. The drop pod landing spot on the final mission was kind of awkward, but nothing a zipline couldn’t solve.
That’s how I do my gunner build. The minigun is geared for crowd control and sustained fire ability, the revolver for precision high damage. My perks and shield choices were made together to be a better medic.