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Joined 4 years ago
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Cake day: August 16th, 2020

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  • Oh, I agree it’s a leap. It’s just slightly less of a leap than complaining about the NSA. I’m not saying you’re wrong about the knee-jerk reaction some Americans have to Chinese tech and China in general.

    It’s just that the sputtering nonsense makes very slightly more sense after you mentioned the ban in the original post. You opened a crack in the door, is what I’m saying, and if an American Jingoist Asshat can get his head in the crack, he’s gonna get all the way in.





    • The whole set of NES Mega-Man games had amazing soundtracks, although 2 is the best. There’s barely a story there, but the gameplay is solid.
    • Final Fantasy VI has Dancing Mad, and that alone would be enough, but the whole damn thing is just amazing, especially the Opera.
    • Similarly, Final Fantasy VII had a stellar soundtrack, including the holy-shit-this-is-amazing One Winged Angel.
      • All Final Fantasy games have great soundtracks, but these two are my faves
    • Someone mentioned Terraria, and I would be remiss if I didn’t second it. Not much story there, but I’ve been playing it for like 12 years and I’m still happy every time I start it up.
    • The Elder Scrolls games from Morrowind on all have bangin’ soundtracks. Oblivion had the best one (although Morrowind and Skyrim are both better games, IMHO).
    • Tempest 2000 for the Atari Jaguar of all things had a phenomenal soundtrack. Seriously, it it was one of the first games in the US to have its soundtrack sold in stores. And it stands up.

    I’ll add more if I think of them. Most of the others I can think of have already been mentioned.


  • Battle for Wesnoth

    This one never gets the love it deserves. It’s a fantastic turn based strategy game with multiple campaigns and storylines, multiplayer, and campaign design tools. It’s an old project (started in 2003, IIRC), but it’s still fantastic

    Hedgewars

    Basically, this is Worms but with adorable little hedgehogs instead of, well, worms. Single player is okay, and it has online multiplayer I guess, but the real fun (just like in Worms) is local multiplayer. Also, it has Portal Guns. There’s really no downside to this one.

    Re-volt io and RVGL

    This one’s a little iffy. Re-volt was a fantastic R / C racing game with bright graphics, fun tracks, excellent controls, and a killer soundtrack. For good or ill, it was put out by Acclaim, which self destructed in 2004. The Re-volt fan community, however, doesn’t know the meaning of the word “quit.”

    Nowadays, you can join a lively community with regular online tournaments of the game. There’s a new cross platform engine called RVGL (that’s Re Volt Game Launcher), and metric tonnes of mods and fan content. You still need the original game’s assets, though, which is where it’s dicey; they’re technically abandonware not open source, unless I’m mistaken.

    Anyway, links!

    Unciv

    This project’s aim is to be Civilization V, but with more abstract visuals, and, or course, free. In short, it’s FreeCiv, but Civ V instead of II and a UI from the 2020s rather than the 80s. (Not throwing shade here; FreeCiv is an amazing project that is exactly what it wants to be!)

    If that’s not enough to keep ya’ happy, I know a few more, but they’ve mostly been covered by other folks here.

    Edit: formatting



  • $14 isn’t bad for a complete game free of microtransactions, especially one with as much content as FFT.

    If that’s too much, but you don’t like free to play economy stuff like gacha (I agree with this, BTW), then I suggest emulation. You can get ppsspp and Joan of Arc or Ogre Battle, for instance. Both are great games, full of the tactical goodness you’re looking for.









  • Dude, yes, they’re run by one person because it’s a hobby. This is like saying 99.9% of stories don’t get published because there was no profit motive. There usually isn’t when it starts, just a drive to create or fill a perceived void, or even just practice. I write damn near every day with zero profit motive.

    Linux wasn’t started with a profit motive. None of the open source BSDs were either. As far as I can tell, they’re still not particularly profit motivated. Neither are a lot of other open source projects that have lasted ages. Where’s the profit motive behind Bash? It’s been around for 34 years.

    An inability to pay bills can stop a person from working on a project, but at the end of the day it’s usually not profit that keeps an open source project alive. It’s popularity and passion.