Interests: Science, boardgames, urbanism, public transport and cycling, sports (doing not following it), brighter future (while being way too cynical)…

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • You basically need a few conditions to be met to make this useable: tide needs to be high enough, there needs to be suitable geological formation that enables building of such power plants, it has to be publicly acceptable to build there, and you need to connect it to the grid. The last two can especially cancel eachother out.

    However, this assumes you use potential energy. What you are envisioning might be more like current power (so kinetic energy) where I’m not sure what the limitations are. Perhaps it’s not too practical to build huge plants underwater in locations with relatively constant current and connect them to the grid






  • Mysterium - something easy to learn and can be played by up to 7 people. One of the players is trying to tell others (psychics) who their killer is using very nice looking but rather ambiguous cards.

    Maximum apocalypse - up to 6 characters doing different missions in different types of the apocalypse (zombies, nuclear war, aliens, robots). Map is randomly generated so even though there is limited number of scenarios they are replayable.

    Sherlock Holmes consulting detective (multiple boxes) or Bureau of investigation - investigation in Arkham & elsewhere. These are text based puzzles (e.g. solve a murder case).

    Spirit island - it’s basically anti Settlers of Catan :) Still learning to play it but so far it seems like an amazing game with many scenarios…