What a surprise, a childish dipshit.
What a surprise, a childish dipshit.
O rly? Because I thought things were simple. I, like everyone who isn’t already fully on team hexbear, am an idiot. Please cite your sources.
Regardless of how many despots find Putin’s approach appealing, it remains fundamentally wrong.
That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.
It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
Yeah, and if you didn’t see the failures, you wouldn’t be tempted to save scum. I can see why they’d leave the notifications in by default; there’s potentially a ton of content locked behind these kinds of checks. But I’d appreciate the option to turn them off.
Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.
Tbf, Minthara is a genocidal maniac, and killing her is definitely a net positive. Still, I kinda like her, and she hits like a truck.
Even if only 1% of cops fall into that category, the percentage of cops that support and enable that behavior is much larger. Police unions routinely defend and endorse bad actors, and reinforce and propagate toxic warrior cop culture. The whole damn tree is infected, and needs serious reform. Unless and until that happens, ACAB is the best rule of thumb.
I’m sorry that you’ve had this experience. I’ve been playing since the start of early access on a low-end PC, and never had any of those issues.
I doubt that they’re referring to Minthara; you have to make an intentional series of decisions to >!murder a bunch of people!< in order to get her in your party. It’s relatively easy to miss several origin companions if you’re not the type that explores the whole map. And one of the origin characters starts with >!a quest to kill one of the others!<.
Weird that I’ve logged multiple 3+hour sessions on my low-end PC with zero crashes. I guess I’ve accomplished the impossible!
Ah, the perils of making my first run as a baddie. Hope I still see some of those lines in what remains of act 3. When is patch 2 dropping, I wonder?
It’s because Llewellyn is a Welsh name.
Yeah, I think you’re right, and maybe my waning enjoyment of that style of rpg says as much about my lack of imagination as anything else. I’m just a sucker for a story I can get caught up in, with characters that I can somehow relate to, and I’ve nearly always felt let down by Bethesda games in that regard.
Yeah, this is true. I think Bethesda games have just felt really empty and lifeless to me for a long time. I enjoyed Morrowind a lot. Oblivion I played for a while, but never finished the story. Don’t even remember if I ever finished Skyrim, which was obviously massively popular. Same with their Fallout games, it’s just been diminishing returns for me. Different strokes, and all that, obviously, they just don’t have that secret sauce I crave.
I think part of it is that your character doesn’t have any personality; you’re some total cipher of a Chosen One, which makes it difficult to form an emotional connection to them, and by extension to any of the NPC’s. Some of their NPC’s have well-written dialogue, but I sure don’t remember any of them.
While this headline is true, I don’t think it’s the fundamental reason for the game’s success. Having characters that feel alive is awesome, and part of what elevates BG3 over D:OS 1 and 2 for me. But what makes it great is the amount of control you have over the narrative; how the game responds to your choices. There is nuance. There are permutations. It ain’t perfect, but it’s a hell of a lot better than any rpg Bethesda ever put out (fite me).
I don’t think it’s a cause for concern. There was a hotfix right after launch that affected some people’s saves, I think, (I haven’t encountered any issues) and they immediately rolled it back. They’ve released one major patch so far, and I haven’t seen any complaints about savegame integrity. I didn’t play DOS2 at launch so I can’t speak to the history there, but I’d be very surprised if save corruption was an issue with this game. They’ve got a zillion people playing it right now, the last thing they want to do is piss them all off.
Hey, I run it on the Intel equivalent: the GTX 1060, and haven’t had any crashes in the 400+ played hours I’ve logged (this includes all afk time, and times I fell asleep in my office chair—how do people get accurate playtimes, do they just lie?). Chugs pretty hard in the city, but not bad enough to frustrate me.
Fair enough. Bush is a war criminal, and no mistake. Still and all, Bin Laden did take responsibility for the attacks.