jounniy

joined 1 year ago
[–] jounniy@ttrpg.network 2 points 4 days ago

Ah yes. Good ol' Volo. Nice to see him from time to time. I should use his books more often.

[–] jounniy@ttrpg.network 4 points 4 days ago* (last edited 2 days ago) (1 children)

Fortunes Favor doesn't seem like the optimal spell to use in a situation like this (even if you could). Unless the games include no social component, enhance ability would be better.

About the house rule: I get why you'd use the rule for simplicity, but especially if your not playing a cleric, but instead a wizard or an artificer, it seems weird to make the PC a chosen one by having those spells.

I usually give NPCs a set selection of spells they use. But this set is only their prepared spell-list, it varies depending on the NPC and most preparation-casters will have access to the other spells on their list, should the need arise (as it most likely won't, so there is no extra work on my part).

[–] jounniy@ttrpg.network 2 points 3 weeks ago

Oh. That sounds very interesting. Thanks.

[–] jounniy@ttrpg.network 2 points 1 month ago (2 children)

Who's Aribeth?

[–] jounniy@ttrpg.network 1 points 1 month ago

Ah. I see. I think I understand the notion, but if an approach to a map is changing it along with its respective lore, then I prefer just making my own cities alltogether. It's part of the realms lore that not everything is a gigantic floating city. There are those of Netheril if you want some.

[–] jounniy@ttrpg.network 20 points 1 month ago* (last edited 1 month ago)

Probably. An author once wrote this piece of conversation:

"Wait? You can transform matter. Thats magic." "Your people can use metal to fly over buildings." "Of course they can. It makes perfect sense."

Having a world, where "magic" actually exist raises a lot of questions about some conventional expressions and cultural aspects.

[–] jounniy@ttrpg.network 1 points 1 month ago

Yeah. I've seen some of it and it looks quite promising. Unfortunately, I'm one of those DMs who, for the love of his life, can't make a campaign with self-made stuff as it always ends in hyper fixation and over preparing on some parts, but complete lack of direction in others. I'm trying to get better, but modules just take of so much of that pressure, allowing me to fill in the gaps with actually well thought out content.

But if any DM wants to run a campaign in the places I so smugly called the ,,forgotten" part of the realms, then I'm always happy to see it.

[–] jounniy@ttrpg.network 2 points 1 month ago (2 children)

Where is this city?

[–] jounniy@ttrpg.network 1 points 1 month ago (2 children)

I'm afraid I don't have the time to do so right now, but thanks for the suggestion.

I think its strongly connected to how many of your campaigns use modules, as with the exception of ToA, every module settled in the material plane takes place in the colored region and near it. And as lore for the 15th century DR is only well developed for the sword coast, I personally tend to stage my campaigns there.

[–] jounniy@ttrpg.network 11 points 1 month ago* (last edited 1 month ago) (1 children)

Ironically enough, I've had campaigns where just doing what the priestess suggested would have been a better solution than what the party ended up deciding to do.

[–] jounniy@ttrpg.network 11 points 2 months ago

Thats funny, because I've seen some DMs where nobody cares wether or not lvl. 10, they still treat you as if you were lvl. one and don't know sh*t about you. (Mainly in campaigns where the characters travel a lot. I still find it weird. Rumors spread quickly.)

[–] jounniy@ttrpg.network 2 points 2 months ago

Try this one. As the comments of the post say, it's not entirely up to date, but it works well enough.

 
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submitted 2 months ago* (last edited 2 months ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 
 
 
 
 
 
 
 
 
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submitted 1 year ago* (last edited 1 year ago) by jounniy@ttrpg.network to c/rpgmemes@ttrpg.network
 

Edit: A lot of people say, that GWM needs a melee weapon attack, but they miss Jesses point: While GWM requires a melee attack with a heavy weapon, Sharpshooters only criteria is an attack with a ranged weapon (not a ranged weapon attack). Jesse bases his claim on the fact, that a crossbow is still a ranged weapon, even if used as an improvised weapon for melee combat. That’s why it deals 1d4(!)+20 damage. (It works with any ranged, heavy weapon btw., so Longbow qualifies too.) Of course Jesse is playing the devils advocate here and of course, no somewhat sane Walter will allow this in any campaign ever, as it’s obviously not the intention behind these feats. But you could read it that way and that’s Jesses (paperthin) point. Besides: he finds the image of a barbarian running around recklessly smashing a crossbow over everyone’s head to just be hilarious.

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