The site seems to be a bit of a hack job, you have to join their Discord and ask one of the administrators to delete your review manually.
Not sure how they’re planning to compete with the price of the lower end Steam Decks with those specs…
Nice to see ULWGL pick up steam so quickly, figuring out the right version of Proton to run outside Steam has always been kinda weird and fiddly. Name really sucks ass though.
JC’s story was finished, Jensen’s wasn’t.
Firefox has my very favourite vertical tab system of any browser in the Tree Style Tab addon: https://addons.mozilla.org/en-US/firefox/addon/tree-style-tab/
I’m not too sure how to simplify jumping between profiles though. I haven’t used it so I can’t vouch for it, but maybe the Profile Switcher addon would work for you? https://addons.mozilla.org/en-US/firefox/addon/profile-switcher/
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Same publisher (New Blood), but not the same devs. Dusk is by David Szymanski, Ultrakill is by Hakita.
Take a look at Haunted PS1, the games they published or that are in their compilations are usually close to that era of visuals.
For individual games you have stuff like, Anodyne 2, Cavern of Dreams, Zortch, Worlds, Lunistice, Hypnagogia, and many more. Like someone else said, there are plenty of indie games imitating or taking inspiration from the graphics of the late 90s and early 2000s.
I don’t play AAA games (and haven’t played an ND game since Jak 3) so I don’t have a horse in the Naughty Dog race, but Druckmann’s take on “fun” was a valid one. A work of art can be engaging and emotionally impactful even if it isn’t “fun”, and sometimes evaluating a game based on whether testers are, in their own opinion, “having fun” is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?
Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When’s the last time you played an actual shovelware release?
I’ve heard TLOU called many things, but shovelware is a new one.
Why does this quiz have so many fuckin distributions? If a newbie is looking for a distro to install, why would you ever recommend anything more niche than Ubuntu/Mint, or Endeavour if they’re interested in bleeding edge? I answered the questions as though I was new to Linux and got a massive list of every Ubuntu and Fedora derivative, with Manjaro sprinkled in for good measure.
It’s been done quite a bit throughout Eastern Europe. Here are some examples from Poland:
Certainly a nicer colour scheme than dirty soul-crushing grey.
I suppose I’d prefer if short games weren’t overly expensive, but I never liked the hours per dollar thing. I don’t like replaying games. I’d rather buy six two-hour indie games for ten dollars each and have each one be at least somewhat unique and engaging, than spend 60 on a sprawling hundred hour AAA game filled mostly with repetition and busywork. Life’s too short for that, you know?
The article actually addresses this, but I feel “indie games bubble” is simply too broad a term. Is there a medium-high budget indie game bubble? Maybe. But can indie games in general even have a bubble? Fuckloads of indie games are passion projects, or made from crowdfunding money, or otherwise not based around the idea that they have to be the “product” of a sustainable business, making the whole idea of a “bubble” pointless. If the bubble pops, will itch indies stop making games? Will passionate solo devs languishing at double digit Steam review numbers stop releasing games? I don’t think they will.
Steam Discovery/New Releases Queue! I’ve found a tonne of cool games, both old and new and popular and niche, just by flicking through the queues when I wanted something new to play.
I feel like I’ve heard this “it’s different this time guys, we swear” spiel about every Ubisoft game in the past five years. Hard to believe or care at this point.
I love when games use as few invisible walls as possible, and don’t stop you from exploring weird places or even out of bounds. There doesn’t even have to be a reward, just the feeling of getting somewhere where you’re not supposed to be is enough. Ultrakill and Anodyne 2 both do this really well.
I also love rich, responsive, low-restriction movement mechanics, which kinda ties in with the first point. I love when games let me chain all sorts of moves together for wild bullshit midair acrobatics, zipping and bouncing and flinging myself all over the place constantly. Good examples are Ultrakill, Pseudoregalia, Sally Can’t Sleep, and Cruelty Squad. On the flipside, Demon Turf is a game I hated and dropped quickly because of how artificially and pointlessly limited the movement felt.
Hot take, but I actually love well implemented radial menus on PC. When games bother to reset your cursor to the centre of the circle you can just quickly flick the mouse in a certain direction to make your selection, which is faster than most other mouse menus and a lot more comfortable than trying to reach for the 9 key.
It’s quite common with Phoronix. Larabel’s running a committed and consistent open source news aggregator, but his English isn’t the best.