I’d look into the git-maintenance’s prefetch task. From what I understand, that is more or less what you are looking for. Then just run any old http(s) server and clone them from that https://git-scm.com/docs/git-maintenance
I’d look into the git-maintenance’s prefetch task. From what I understand, that is more or less what you are looking for. Then just run any old http(s) server and clone them from that https://git-scm.com/docs/git-maintenance
There is also writefreely. It is fairly basic, but says it supports “publish[ing] to multiple blogs from one account”. Haven’t really used it, but it looks kinda cool imo
Standard forgejo shoutout. It is a fork of gitea with more features following the foss philosophy. It is codeberg’s backend https://forgejo.org/2024-02-monthly-update/
I run stable diffusion in a docker container. Most kernels ships the required drivers, and you can install the rocm libraries inside a docker container to keep them from poluting the host.
Here’s my docker image, feel free to take a look. I won’t guarantee it’ll work for you, but hopefully it will give you some hints in the right direction. https://codeberg.org/it-a-me/auto1111-webui_rocm
“real” bedrock modding is still in its infancy, but there is progress. LeviLamina is a framework that allows for a lot of server features that were previously more or less impossible. https://github.com/LiteLDev/LeviLamina
Bedrock modding at the moment is focused more on serverside software because, unlike java, the core game code runs natively rather than in a java virtual machine. That means client modifications are a lot harder and require duplicated effort for each platform. That’s without mentioning that the linux version of the bedrock server comes with debug symbols that aid decompilation.
Some client mods do exist though. We have onix, a dll injector that adds a lot of useful features. Unfortunatly it is not open source and it doesn’t support linux so I can’t speak for the quality or legality. People have also prematurely figured out shaders for render dragon(minecraft’s new universal rendering engine). Useless shaders adds redstone level indicators and better chunk borders. https://github.com/OEOTYAN/useless-shaders/releases
Some missing plugins people often want for bedrock are carpetmod and litimatica.
Trapdoor tries to act similar to carpetmod and Sructura can also can more or less replace litimatica for simple usecases.
https://github.com/bedrock-dev/trapdoor-ll
https://github.com/RavinMaddHatter/Structura/releases
For world modification and analysis, the most complete solution is rbedrock. It is very useful for world trimming, village cleanup, and creating fake structures, and other things https://github.com/reedacartwright/rbedrock
Finally, redstone and mob farms. For redstone, the biggest problems people have are missunderstanding the differences from java. The main one being that redstone processing happens in two distinct parts(producer tick and consumer tick). Pticks happen every game tick but cticks only happen on odd game ticks(like javas redstone ticks). During a ptick, redstone consumers are just added to an unsorted list to get powered on the next ctick. That leads to the random result that is often complained about.
Mob farms are limited primarily by our miniscule 24 mob cap(8 surface 16 cave). Recent advancements have allowed the use of split density(abusing the fact that bedrock mob caps only check 4 chunks in each direction) to help reduce the issue. The other two weird quirks are that structure spawning is screwy(I can go to more detail if desired) and mobs spawn on the northwest corder of the spawnable block.
Technical bedrock does exist, it is just a less developed field than java. Lmk if you have any questions, I can try to answer them or link to some discords that I’ve lurked in to learn this stuff
Codeberg is fully open source(forgejo) while gitlab has an open source core+community edition but a source available propietary enterprize edition.
Codeberg is a nonprofit with no ulterior motives. Gitlab is a publicly traded for profit entity with a goal to make profit
This could just be me, but codeberg feels a lot more transparent. When they have outages, they explain why.
Super minor, but the codeberg team “self-hosts” their own servers so you only need to trust the one entity rather than additionally trusting the server provider.
Primary code editor: helix
Graphical debugger and certain IDE features: vscodium
Lots of open source language servers: clangd, rust-analyzer, perl-navigator, …
Makefile to compile-comands.json: bear
TUI file manager: yazi
Better Grep:ripgrep
Debugger: gdb(gnu debugger)
I also don’t believe it’s even fully source availiable. There are no build instructions, and you can’t clone all the submodules without signing in to their closed application gitlab instance. If anyone has sucessfully built it from source, please lmk.
Nevermind they did add build instructions since I last checked. Still lmk if anyone’s tested them.
Section 4 is what gets me. Your rights are temporary and revokable meaning the the rest of the license doesn’t matter in the long term
## Section 4: Termination, suspension and variation
1. We may suspend, terminate or vary the terms of this license and any access to the code at any time, without notice, for any reason or no reason, in respect of any licensee, group of licensees or all licensees including as may be applicable any sub-licensees.
I’m sorry but I don’t understand whatever argument you’re making. I did the line count on my phone via termux because I was in a rush, so i’m aware the counts may be inaccurate. I should have made that clear in my earlier reply.
I do, however, hold to the fact that any sudo implementation will be more complicated than doas. Sudo, as a project, has more options and usecases than doas so it also has more posibilities for bugs or misconfiguration for the user.
I’m unable to tell what codebase your are refering to with you’re grep arguments, sorry.
Opendoas has a significantly smaller codebase. It only has 4397 lines of code compared to Sudo-rs’s staggering 35990 lines.
It has a very simple config file which can do everything I want in less than 6 words.
It is a soft fork of BSD’s doas package and receives frequent audits(something I find reassuring since it is a method to gain root access on my system.
I don’t want or need 99% of the features sudo provides so I appreciate the simplicity and lightness of opendoas
Cool, but I’ll stick with opendoas
If my state was likely to be contested, I may have voted differently. Voting for a third party in my case however had a greater impact than fighting or joining the tide of my state