I mean… they dropped hte “dont be evil” tag, ages ago… which heralded the next phase of Google… “we are for sure going to be doing evil.”
I mean… they dropped hte “dont be evil” tag, ages ago… which heralded the next phase of Google… “we are for sure going to be doing evil.”
I am not big into boardgaming… but all of my friends are super into it. It makes playing against them much less fun for me. Guys who play dozens or hundreds of games a year begin to recognize the different “engines” that boardgames run on… so they dont have to wrap their mind around the mechanics, just have to adapt to the scoring mechanism. I have to do both, and am at a disadvantage… so I tend to look at more co-op style games… but those arent to everyones liking.
BUT… This past week (actually the past two weeks) me and a couple of friends played quite a bit of The Crew. Since my oldest friends and I grew up playing Spades and Hearts, the concept of The Crew really clicked with us, and we have enjoyed it quite a bit. It is a fun game, that feels rewarding when youe play meshes, and you eke out a victory from what was looking like a loss… And it also makes you feel like an asshole for miscounting or missing something in a hand, and throwing the wrong card at the wrong time. I think we played very well up unitl the 29th or 30th hand, where we got a mission that was by far the most difficult. I think in all of the prior missions, we may have had to replay two of them, and only once… This mission (no player could win two more hands than any other player) was nearly a showstopper. I think we had to play it 9 times to get by it.
But since I finally played a game in the past week, I was happy to be able to post it in one of the weekly threads! lol
It is as viable of a strategy as any other. People who complain about people “ratting” or being “bush wookies” crack me up… its like saying that chargin a point is a dumb way to play… its not… it is just the way people play. Some people are door kickers, some people want to sneak through a window, some people will camp an exit point. It all adds to the tension in a game. I think that if you are playing a game and dont like that people exit camp, like the do specifically in extraction shooters, then you might want to try a game that is more of a TDM… Because extraction games are generally designed around chokepoints… ala EFT or Hunt to name the most dominant ones I can think of.
I have wondered if this concept of “playing the right way” stems from a generation of people who watch twitch streams. Those guys cannot really afford to play the flanking/ambush style, so people watch and think that pushing a point, or dropping into the hottest zones are the correct way to play. My old ass lacks the snap reflexes of a 15yo. I am for mid tier, or mid tier +1… So I try to play games that allow for me to push when I feel a tactical advantage, or snipe from the flanks when I dont. Which most people would never want to watch.
Ditto. I recognize my cognitive slide from even 10 years ago… And Mitch has decades on me… I also realize that the older my kids have gotten, the more out of touch I’ve become… These fossils dinner gaf though… Having strokes on live tv won’t even stop them.
This is the Internet in general, i think… when you compare how many sites i used a decade ago to now, its cvastly fewer. five or so years ago, that would have probably been due to things consolidating… But now it is just because almost everything online is relatively valueless. it is a soulless wasteland with little to offer. Sure, ym digitital usage is enormous, but i engaged somewhat reguarly on internet sites. Now its nothing to me. Hell, I dont even really keep up on Lemmy anymore. Smaller use internet was thrilling. What it is now is pretty much balls. Its paying bills, or checking accts.