Not gonna buy it until it’s on sale, and not using their stupid launcher.
I have enough fucking launchers.
Not gonna buy it until it’s on sale, and not using their stupid launcher.
I have enough fucking launchers.
Oh shit, what would I do without… Scout Analysis?
One of, if not the wealthiest company on the planet, acting like they can’t afford it. These people need to come back down to reality.
Back to square one! Yay!
Those beaver nuggets are the real deal.
These morons didn’t learn from Unity’s mistake?
Without comment… Cowards.
This is one for the “There’s no systemic racism in America!” crowd
Androids best advantage used to be full control of the device… Those were the days. Then it started with saying they know better than you, then locking you out. Now I’m waiting on a new, better solution.
Honestly it’s not like native Linux is too far fetched, but there would have to be a big open source common ground device collaboration.
The stars at night are big and bright… Deep in the rail of honkai
I definitely prefer not paying $700 for an incremental upgrade.
Can someone ELI5 how searx works and if it’s worth the hassle of hosting? I’m privacy conscious but not paranoid.
I meant an opinion on the situation regarding the subject of the article and the circumstances they’re in.
Does that make sense?
Uh OK. So now I did read into it, and still stand by my statement that you’re being generally misleading. That might not be the case here specifically, but you’re definitely trolling with your first “argument”.
I didn’t know cops needed you to protect them when they sentence people to death. You a union member?
It’s still misleading to say “while 65 years is long, it’s not multiple life sentences.” That’s just flat-out not true.
Appreciate you being informative but 65 years is, in most cases due to multiple life sentences. It’s more to do with how many years before you’re eligible for parole, not the expectation of 100 years or something.
I didn’t read into the situation and don’t have an opinion, but your first point is already misleading.
I hear the silencer one a lot, and although it’s not nearly as quiet as media likes to suggest, they can be much quieter than you expect. There are a lot of variables to play with when it comes to guns and noise.
Well said, although I haven’t played Yakuza, I think having enemy depth through their mechanics, while giving the player space to solve the challenge, is good gameplay. This is different from “well they’re invincible for now and you just need to deal with it.” Some games this is appropriate, maybe like Fear and Hunger, but definitely not when the positive experience centers around dealing damage.
Totally resonate with the FF rebirth experience. Although I think the game altogether as one piece is good and I finished it, I have a laundry list of complaints. I generally like the combat system but the challenge fights towards the end are just nonsense. You spent time investing in your teams abilities, but it boils down to enemies that don’t take damage, or get staggered (even from your ATB abilities) and then one shot your team mates just because you weren’t in control of them. Don’t even get me started on the Odin fight. It also feels really bad to slash at something as Cloud, and his sword just bounces off and he’s useless for 3 seconds.
As an aside, XVI seems to be well reviewed and liked by people but I just didn’t find it all that satisfying, I have yet to finish it even though I’m at the last act.
I appreciate the advice, but I’m talking about the Marauder. I think tankier enemies in doom make it more interesting but the Marauder just has this “no, it’s my turn and you will wait for me to do my thing” energy. Just kind of stops you, when you should be continuing to have fun. I think you can balance powerful enemies while maintaining player agency.
I think the comic is contextually true. What really irks me are games designed to be quick, fast paced and aggressive, stop you dead in your tracks. An example is the Battle Toads reboot (which is great, play it) has these enemies that have shields or you can’t hurt them until after they’ve done their thing, slows down an otherwise fast and fun beat em up. Another is DOOM Eternal, a game where you’re running at Crack addict speed, and then they put in this dude with a shield that reflects your whole way of doing damage. Really jarring to have that speed bump in your experience. It’s for sure a great game, but I think a poor design decision to make the enemy work this way.
Big incel energy.