errorgap@lemmy.catoWoodworking@lemmy.ca•I made a cardboard tube sword (with dowel and foam core) to crush my nephew in our swordfights
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1 year agoAs somebody who has literally been injured with a cardboard tube to the eye (being used as a sword though sans crossguard/handle): just make sure the kids are using swinging motions rather than poking (or are very aware to stay below neck level)
I’m wondering when this will simply be a feature of game engines, along with AI character generation, terrain/map generators, and AI-driven dialog.
I’m really on the fence about it since it really could put extra life into games where it just isn’t normally feasible to make all NPC’s unique, dialog etc so you end up with a lot of “I took an arrow to the knee” type dialog.
For smaller studios - or independent authors - the ability to generate high quality content with code could also be a real boon.
I’d still rather not see big studios just go with AI instead of real humans for design and acting though. That just leads to cookie-cutter bullshit and games that feel stale