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Cake day: September 3rd, 2023

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  • I’ve played Tales of Monkey Island. If you’ve played Telltale’s version of Sam and Max, it’s pretty much the same kind of take. Probably suffers quite a bit from the episodic format, and puzzles are a bit straightforward compared to classic monkey island games. Fans of the series mostly consider it a huge letdown.

    Can’t say anything about the more serious parts of the Telltale catalogue, I’ve never played those, but for having played this, the 3 Sam & Max seasons and Back to the Future, there was certainly a Telltale formula that started annoying me after a while. They went less and less subtle about crafting their dialogues so they all lead to the same answer, they clearly wrote their stories with an objective to reuse character models and assets, and they still used that in-house engine that looked and controlled terribly, barely improved through the years.











  • YouTube pushes whatever format feels popular to them at the time, like when they started giving absurd weight to shorts.

    Even content creators that pretty much only do long, focussed videos started to hack useless bits of them to put in shorts as an aside, just because the algorithm would make their channel basically invisible without a few of them.

    And then of course YouTube will prioritize those in all feeds, even if you’re watching on a fucking TV app.

    If youtube starts the same kind of shit with vertical streaming, you can be sure they’re going to pop everywhere, no matter how fitting the format is.





  • They must be right that it’s hard to be discovered because as a new quest 3 owner I don’t find a lot, and what I find I can almost never get reliable reviews of.

    I am not interested at all in the social aspect, so meta’s horizon spam does annoy me a lot. To give you an idea, Splatoon and Mario Kart is basically the highest level of people interaction I can stand in my games, impersonal, mute, “wave quickly to random guys and just play some game”.

    Beyond that, I mostly want single player with replayability, not 10 minute experiences. I have quite a few rhythm games (this genre is well-represented at least). Other kinds of arcade-y stuff would be fine too.

    I’d love more creative games, I have No Man’s Sky and it’s great, but building is not its forte. I’ve played flat Minecraft, a lot, at that point I’d like less cubes and pixels.

    Dreams would be the thing I’d… dream of. I had it, on an old PS4. Unfortunately, it’s dead and stuck on Sony platforms.


  • They did say that GOG didn’t mean “Good Old Games” anymore at one point, trying to change their image a bit, but even then they never really stopped doing that really.

    They chased lost licences for a bunch of old CRPG, they made preconfigured DosBox packages for games that needed them…

    They’d be crazy to stop that. As you said, it’s one of the things that set them slightly apart from the competition.