• 0 Posts
  • 21 Comments
Joined 1 year ago
cake
Cake day: August 8th, 2023

help-circle




  • atoro@lemmy.mltoLefty Memes@lemmy.dbzer0.comNot one of them.
    link
    fedilink
    English
    arrow-up
    26
    ·
    2 months ago

    I’ve had good luck with giving people a comparison to Jesus working.

    Let’s say Jesus worked as a carpenter from the day of his birth to today, making $50 an hour, 24 hours a day, 365 days a year (he’s a hard working dude!), that’s 17,739,264 hours of labor. Surely he must have billions of dollars working that hard for that much money over the last 2,024 years.

    Not even $887 million. Still far short of a single billion. I guarantee 99.9% of people don’t make $50/hr, and absolutely nobody works 24/7/365 for thousands of years, and if that alone doesn’t tell you that billionaires shouldn’t exist, nothing will.












  • A lot of people tend to forget, comparing SC’s timeline of development to other AAA games doesn’t work when those games are pushed out early, rushed to the finish line by publishers who don’t care about polish, only sales numbers, and are fine with compromise at every level.

    Chris Roberts doesn’t do compromise. Every system in SC is created for hyper realism, down to working hydraulics and gears for the moving parts of ships. He wants everything to be perfect, and he’ll call it done when he’s happy with it.

    And like you said, it’s technically playable right now. I’ve never before been part of an alpha development, able to make posts about bugs that actually get read, commented on, and fixed by the dev team. Most game “betas” are just a 3 day early-access where nothing will actually change.

    The game is hyped up so much because we see the potential, enjoy playing what we can, and love having a say in it’s development.