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Joined 1 year ago
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Cake day: July 15th, 2023

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  • I haven’t used it much but I could see it being really useful in berserker builds. Also pair it with a ring of accuracy and you could have a pretty good setup.

    Also champion build, could be useful shield + flail combo. The duelist’s ability on the flail also negates the issue of the accuracy penalty (guaranteed hit) while also providing extra damage, which seems insane because at high levels, this is the highest damaging weapon in the game. Keep in mind too with champion build you can swap to the other weapon to sneak attack if need be.

    I think I’ll give it a try at least on my next run.



  • Upgraded heavy boomerang as huntress sniper with the bow augmented for damage.

    Damage augment sniper shots take 2 turns, which is the exact amount of time it takes for the heavy boomerang to return. Yog becomes the easiest boss fight ever with this strat.

    Honourable mention: Assassin build with the whip is insanely good. Get a ring of haste and you’re basically unstoppable.



  • Ehhh, I’ve always avoided fire based attacks because they cause too many issues. They burn up grass, doors, meat, and scrolls (except SOU). Basically the result is you lose most of your ability to surprise attack and hide from ranged enemies, and you lose some useful items. That can be a death sentence in challenge runs.

    I managed to make it work (the damage buff is insane) but it was pretty heartbreaking to see a scroll of transmutation go up in flames, for example.

    Chilling isn’t all bad. It does disrupt fire (you could also say fire attacks disrupt chilling), but being able to slow enemies is really powerful in its own way (augment for damage, kite enemies, etc.). WOC is definitely weaker than WOF though because you can’t hit multiple targets and you can’t freeze (paralyze) enemies no matter how many upgrades you sink in.