I run the FBXL Network including FBXL Search, FBXL Social, FBXL Lemmy, FBXL Lotide, and FBXL Video. Mostly for my own use because after having my heart broken by too many companies I want to be in control of my own world.

I also wrote The Graysonian Ethic: Lessons for my unborn son, now on Amazon

  • 1 Post
  • 73 Comments
Joined 1 year ago
cake
Cake day: June 18th, 2023

help-circle














  • SJ_Zero@lemmy.fbxl.nettoRisa@startrek.websiteI told an AI to make spock as a rapper
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    4
    ·
    edit-2
    1 year ago

    Listen up all my homeboy p’toq

    Shout out your favorite rapper Mr. Spock

    Rolling past your favorite dry dock

    Full spread phasers and torpedos you be fucked.

    Yeah,

    Writing up a 600 page Surak biopic

    Debating the finerer points of Vulcan logic

    With all your human emotions you be so toxic

    You want to roll with me you better block it

    Alright

    Yoyoyo rhymes this potent I just cured your girls pon farr like I finger banged her.


  • The computer subsystem and the display subsystem are different, largely independent things. Regardless of what your computer is doing, the system that transports data between the video chip and the LCD will always be sending that data at 60 frames per second. It doesn’t care what your CPU is doing, it’s a bunch of separate independent pieces of hardware. Meanwhile, the rest of your computer is doing the game logic and rendering the frames and sending them to the video memory and that could be happening at any frame rate. Your screen will always be running at 60 hertz, but you could have anything from one frame per second to 3000 frames per second and that just refers to the number of times per second you are updating the frame buffer with new data.

    Some video games have a setting called vsync, and what that does is it will limit updating the frame buffer to do so only once while the screen is showing one frame. The benefit of doing this is if you are updating your frame buffer in the middle of drawing a frame, you can have it where half the frame is the previous frame and half of the frame is the next frame, this is called tearing because it looks like the screen is being torn in half.