It’s showing me two AMD GPUs currently but one of them is listed as a new product so it might not have been there when you last checked.
https://www.scanmalta.com/shop/12gb-xfx-amd-radeon-rx7700-xt-qick19-black-graphics-card.html
It’s showing me two AMD GPUs currently but one of them is listed as a new product so it might not have been there when you last checked.
https://www.scanmalta.com/shop/12gb-xfx-amd-radeon-rx7700-xt-qick19-black-graphics-card.html
Something about the Blitzball players all being characters you could find in the world, some of whom would otherwise be unremarkable NPCs really burrowed into my brain with FFX. Something about the fact that you’d have relationships with characters in two different contexts where they would often play a wildly different role in each really made the world feel a little bit more alive than normal.
I like it but found the fear of using items you might later need too be exacerbated to an uncomfortable degree by the magic system. I suspect I’d enjoy it more today than when it came out.
It’s because they go hand in hand. I’ve had experience with customer service roles where staff are empowered to solve issues and it requires very very very slightly higher investment in your employees to pull off.
Because they are judging the water use by final weight and you make cheese by removing the water from milk.
Also like… Cheese is where you take all the valuable stuff out of milk and through away the water that constitutes most of it’s mass. Of course it’s a poor water to weight ratio because most of the weight of milk is water. But in terms of water usage to available dietary nutrition I can’t see it being very different to milk.
While it’s not perfect I think emissions per calorie is a better measurement than emissions per kg (even more importantly for making comparisons of water usage.)
All you’re arguing is that the web is decentralised, not that any given website within it is.
It looks like Kotick will be leaving after the transition so that’s a great start. My dream is that this all somehow leads to the full Overwatch PvE campaign coming back onto the table again (given that their attempts to provide long-term replay ability without doing the work seem to be floundering now, there’s a chance right?)
If everyone had this particular issue the world would be very different I think.
YouTube music seems to hit a perfect blend of stuff you know and stuff you don’t.
YouTube music pays artists slightly less badly than most services fwiw.
He buys companies and lets the actually competent people do the work while claiming credit.
No he doesn’t. He meddles and interferes constantly and convinces himself that he’s adding value by doing so. That’s why Neuralink is dangerous. Meta or Alphabet or Microsoft or whoever can be trusted to let the scientists and the legal team ensure there’s very little risk of everything blowing up in their face horribly. Elon’s little empire is constantly on the verge of an absolute disaster. I would not be remotely surprised if Neuralink messes everything up so much that it sets back brain implants and BCI’s in general by decades. Purely because Elon can’t just supply the people at his businesses with the tools they need then get out of their way.
I bought both of mine. For next to nothing from a charity shop. Also they’re TVs.
I thi k that’s the wrong timestamp. I had to skip ahead to about 38 minutes I think.
I found Jerry’s writing to be exactly as it was. I no longer have a taste for it.
The last two panels are supposed to be the same text.
Unreal is good if you want to work on big expensive projects at big companies. Godot is good if you want to work on your own projects today and potentially but not definitly work on small to middle-sized projects at small to middle-sized at small to middle-sized companies in the future. Unity is fine if you want to work on small to middle-sized projects at small to middle-sized companies now and potentially in the future.
Which sucks. There ought to be a clear and unambiguous path to chose for someone moving into game development today but since Unity keeps making weird choices that are hostile to developers whilst not continuing to improve at a good pace, it’s hard to say for sure which engine will fill in the not-Unreal Engine part of the market unless you have a crystal ball.
Realistically the best thing is to have as strong a foundation in programming generally as you can so that switching engines is minimally disruptive (as there will always be a need to do so eventually. There’s very little chance one single engine will continue to be the standard over the 40+ years of a career.)
I’m not so sure about that. Godot is fantastic for making the sorts of projects they are describing. But if the relatively minor difference between Unity and Unreal’s workflow are a turn off for them, then the consciously different workflow in Godot is probably going to be a significant barrier. Personally, whilst I love Godot because it’s FOSS and lightweight and a great platform for building smaller scale games: a big part of the appeal for me is that I find the Unreal and Unity ways of doing things stupid, confusing and clumsy and the Godot way clever, clear and elegant. I know lots of people feel the exact opposite.
What do I win once I tick them all off?