Am I weird for thinking both of these options look great?
IIRC it is actually a different physics engine than BotW. BotW couldn’t handle all the physics interactions in TotK. That’s what’s so impressive about the game. Physics-based games are rare, especially for AAA-developers, because it’s just a lot of work. In TotK everything just works as you’d expect. You’re just looking at it from a gameplay perspective while ignoring the technical achievements.
Atlus keeps making me regret buying their games on release with these definitive editions that are definitely better versions of the games but are sold for the same price with no option to upgrade from the original version.
I had the same experience with the game. It has a really cool world and story but as I finished the game, because I guess I wanted to be able to say I’ve finished one of the classics, I felt mostly just annoyed. There were moments where the game felt truly magical but the controls were constantly stopping me from getting immersed. It’s one of those unfortunate instances where everything else is great but it fails for me in the most important aspect of a game which is the gameplay.
Sure there aren’t that many cards but those cards are so well balanced. Every single card has its uses so you’re constantly presented with interesting decisions. It feels like almost every other roguelike has dead time where you’re just going through the motions whereas in slay the spire you’re making decisions from floor 1.
American Psycho is my favorite comedy movie
This is the first I hear about tri-Ace games. Thanks!
I’ve played Persona 4 and 5 and am really looking forward to P3 Reloaded but it’s not quite the same enjoyment I found in those games as in the mainline SMT games. Party composition is not as much of a thing in Persona. I’ve seen Etrian Odyssey mentioned a few times before in the Megaten fandom so it seems like something I’d be into. The mainline games I’ve played are Nocturne, SMTIV and SMTV. I’m definitely playing Strange Journey next and then maybe Digital Devil Saga.
I can’t believe no one has mentioned Wildfrost! Just look at the artstyle. It’s incredibly cute but it also has a lot of strategic depth. Right now winning a run in the game is quite hard but in the beta branch they’ve just made it easier to win a normal run while also adding more challenge modifiers for those who want the challenge.
I am grinding ranked in Splatoon 3. I wish this game wasn’t so underrated as a competitive game outside of Japan.
A Short Hike only took me around two hours to finish but those were some of the finest two hours I’ve experienced.
I understand limiting saves to avoid savescumming. Not allowing you to save and quit whenever you want in Funger makes no sense though. I quickly installed a mod for Termina to suspend and resume the game because it’s ridiculous to have to play 3+ hours straight before being allowed to close the game.
I can’t help but respect spy mains because they play by far the weakest merc in the game. If your team has a somewhat competent pyro on spy duty they don’t get to do anything.