I think feats are one of the coolest aspects of D&D character customization, so it’s always a pain when it’s stifled in favor of number-go-up. Depending on how high I plan to go, I give my players a feat every level or every other level. They end up with more than they know what to do with and end up taking RP feats, which are sorely underutilized because of the opportunity cost of obtaining them.
Yes, the PCs get more powerful, but that just means I rebalance enemies.
I think feats are one of the coolest aspects of D&D character customization, so it’s always a pain when it’s stifled in favor of number-go-up. Depending on how high I plan to go, I give my players a feat every level or every other level. They end up with more than they know what to do with and end up taking RP feats, which are sorely underutilized because of the opportunity cost of obtaining them.
Yes, the PCs get more powerful, but that just means I rebalance enemies.