I’ve been playing Magic off and on since the mid-'90s, though some of the “off” periods have been pretty long.

I used to help run Pauper events on MTGO, before Pauper became an officially sanctioned format.

Check out this Magic-related web site I made: https://housedraft.games/

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Cake day: June 12th, 2023

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  • Both sides of this just have unlock triggers; the card doesn’t do anything as it sits on the battlefield. There’s no reason for this to be an enchantment except that they were trying to shoehorn some stuff into the set’s marquee mechanic.

    Same with Meat Locker // Drowned Diner and maybe some others that I missed. If they couldn’t come up with enough actual-enchantment effects, that might be a sign that there wasn’t enough design space and they should have abandoned this mechanic or narrowed its scope. Like, maybe they could just have printed a few Rooms at rare/mythic and skipped the meta-mechanics that care about when you unlock rooms or how many unlocked rooms you have.



  • I get why this is a vehicle. It makes sense flavor-wise; arguably it’d be weirder for it not to be a vehicle. And I get the “creature is abducted and comes back changed” storyline. That also makes sense and is flavorful. But it’s kind of hilarious to have them both on the same card. Like, while the aliens are performing their horrifying and unnatural experiments, you can also have some random unrelated dude jump into the captain’s chair and zoom around for a while.





  • Evu@mtgzone.comtoSpoilers@mtgzone.com[DSK] Fear of Abduction
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    2 months ago

    This is a translation so I guess we’ll see what the official English wording is, but it sounds like this uses the old Mesmeric Fiend-style templating, which means you can exile something permanently if you flicker this creature with its ETB trigger on the stack. It would have to be that way, I think, to let you get your own exiled creature back too.

    But casting a six-mana creature and then being able to flicker it right away is a lot to ask. More likely we’ll see people reanimating this, or possibly doing Smuggler’s Surprise-type tricks, to get around having to exile their own creature.











  • So the opportunity cost of including, say, Floodfarm Verge in a slot where you would otherwise be running a Plains is low but not nil. Considerations:

    • Are you running fetchlands such as Fabled Passage, and if so, is this dropping your basic land count low enough that you might run out?
    • Are you running enough basic lands that you can reasonably expect to turn these on in most games?
    • Are nonbasic hate cards like Furnace Punisher or Sunspine Lynx common in your meta and/or particularly good against your deck?

    Overall I think I probably like these better than most of the rare duals that are currently in Standard, although that’s “like” in the sense of “want to play with”; I’m not necessarily saying they’re stronger in the abstract.

    Interesting to note that the cycle depicted here is only allied colors and only goes clockwise (on the color wheel) when adding the second color. There is potential for three more cycles like this one if Wizards wants to make them.