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Cake day: July 12th, 2023

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  • This is why you gotta make firebreaks. Cheapest and easiest is to just pave like 4 tiles out from your walls, to keep fire off your walls… obviously with stone or other non-flammable tile.

    a bigger project would be to surround your base in an outer non-flammable pavement/wall to protect crops/tree harvests.

    Best, most resource intensive method is to segregate the map into grids/chunks with walls/pavement, so a fire cant spread out of its grid and leaves most the map untouched.




  • Dubious_Fart@lemmy.mltoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    So multiple people finding flaw and criticizing it just means its not real, and its just anti-precious company propaganda?

    Seriously.

    Step back and take a breath. You are getting way to wound up on behalf of a multi billion dollar company that doesnt give 2 shits about you



  • Dubious_Fart@lemmy.mltoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    Yes modders will fix it probably, but they shouldn’t have to and there will likely not be as much interest in doing so since the game isn’t as majestic and awe inspiring as skyrim (IMO).

    I agree.

    Game isnt a big expansive game like TES, or Fallout.

    Its a series of tiny rooms, Most of which are just randomly generated, separated by half a dozen menus and loading loading screens. Theres no place to really stretch your legs, because more than likely you are going to be spending most of your game time running around on a randomly generated map looking for some PoI your quest requires, or the last flora/fauna/mineral your survey requires, so you can leave and never come back to this particular and specific tiny room again.

    and even that wouldnt have been so bad, if there was some variety to the PoIs. But outside of the presumably handmade maps, like New Atlantis, It just feels like you are running into the same handful of PoI’s over and over again, with the exact same layout, the exact same loot (just leveled and with a fancy new descriptor infront of its name) in the exact same places, and encountering the exact same miniquests on these randomly generated maps, like “Oh no, I’m sick, I hope you have the med.icine skill to fix me without cost” and “Oh no, there are pirates in the same PoI you’ve cleared out 37 times previously, go clear them out”

    I have no problem with randomly generated segments, but Whats the point in randomly generating maps if its just gonna have the same handful of PoIs in it with absolutely zero change in them? I’d rather have a handful of map types and randomly generated PoI’s, at least that would provide some compelling and playable variety… and if not completely randomly genned, at least randomly change some things in the PoI so I know not to enter, take the first right, pick the blue door just to get a freaking AA rifle, like the 37 other previous times I did this PoI.


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    1 year ago

    Except the core isnt alright.

    People need to stop treating bethesda like its some poor indie dev that did its best. its a multi billion dollar company, owned by a multi billion dollar company. They have the resources, time, and access to expertise to be better than this.

    And these low, handwaved low standards of “Its just bethesda, what do you expect”, are exactly why Starfield is worse than previous games. And future cames will be worse still. Why put in effort when people like you just shrug and go and give them a free pass with comments like “what do you expect, its bethesda”.



  • The one thing you’ve always been able to say about Bethesda, is despite the many flaws of their games, their new game generally always improves on the previous game in some way.

    Not with Starfield. Pretty much every mechanic in Starfield is a regression, and worse, than the games that came before it. The Mechanics, The Perk System, Settlement Building, “Exploration”, Character models and faces/etc. All fundamentally worse than previous games.

    A lot of people want to dismiss these criticisms as haters just hating on the popular thing, but the thing is that I’m not hating on it.

    I’m frustrated, and disappointed. They left so much potential in the game to wither on the vine because they couldnt take the last baby steps give them the polish and critical eye they needed. Its like they got 5 feet from the finish line, shrugged their shoulders, and said good enough and walked away.

    I want this game to be good. I can see how it can be good. and it shouldnt be reliant on the modders to pick up the unfinished pieces and make it good by finishing them.

    Bethesda is not some small indie dev doing their best by themselves and deserving of understanding. This is a multibillion dollar company that can and should have done better, and deserves to be held accountable and criticized for the legitimate issues.


  • Dubious_Fart@lemmy.mltoStarfield@lemmy.zipRating down at 77%
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    1 year ago

    The “Its a Bethesda RPG” excuse doesnt cut it this time. at least with their previous games, they managed some kind of improvement over the previous games.

    Starfield is a straight regression.

    it is actively, mechanically worse than previous games. The perk system and the settlement building is actively worse than Fallout 4. The exploration and inventory management of Skyrim and Fallout 4 are actively worse in Starfield. The Menus are actively worse. The faces and facial animation are actively worse.

    and I don’t say this to heap mindless hate on the popular thing. I say this because I want it to be better. It had so much potential to be better. But they got within like 5 feet of the finish line and just… stopped, and said good enough, for some bizarre frustrating reason.



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    1 year ago

    I’d agree with you, its a solid 7/10, if reviewed it after only playing the game for a couple hours.

    but from the 10 hour mark and beyon, to where I am now, I’d say its a 5/10.

    Theres just to many small things that make the game frustrating to hell once you get out of that initial starter window.

    Like, Ship parts. You get great details on engines, shields, reactors, etc. But no detail on landing gear, which would be great to have when your error message is screaming at you for more landing gears, and you dont know how much each one supports, or what the difference is, and you have no numbers to tell you how many more you need… And Hab components. Just tell me what work benches each one has, at least, and if things like the infirmary are just cosmetic or provide some boon to having it.

    And surveying planets. You know why exploring was fun in skyrim/fallout4? Cause you were going from point A to point B, and were discovering things on the way, and getting distracted. on Starfield, land in the middle of a map, and have to wander around hoping you can find enough to scan to complete the survey for the planet, or at least the biome, before fast traveling back to the ship. This can take hours, even with amp… and amp’s buff time is so little that if you plan on using it you have to stockpile a lot of it, and micromanage it.

    Speaking of buffs like Amp… theres no HUD display that I can find that indicates how much time you have left on your buffs. I barely use any buffs cause of this alone.

    And speaking of the HUD… Why are the things we get given tucked up in a corner where we cant see, at a time when our eyes are in the bottom middle reading text? I have no idea what I’ve gotten from quest rewards, because I never see the notification.

    Also, the artificial delay and slowness built into the interface. Why? Theres mods that easily remove them… but why are mods necessary? Why make the menu system artificially worse?

    While individually, any one of these things (both the mentioned examples, and the unmentioned ones) could just be ignored with a sigh and moved on from, the fact that pretty much every system in the game missed its mark by an infuriatingly tiny step, that would take almost no effort to polish in to a gem, I cant help but just be utterly frustrated with the absolute potential the game had, thats left on the vine to wither, because they decided to stop right before getting things right on seemingly every. single. mechanic and interface.

    And not to mention the bigger issues, like improperly handled DirectX calls that can cause bad performance and crashes, that was discoverd yesterday, or the fact that to much basic outpost shit is locked behind perks.







  • Yeah. There has been more than one moment in recent history alone, much less across my years of linux history, where I genuinely was about 30 seconds from taking the tower off the desk and throwing it out the window because it was getting so. stupidly. frustrating. to do something that would be so brainlessly easy on another platform.

    but, that was all extra stuff to gaming. Like, installing a mod into cyberpunk 2077. One mod just (a core/foundation mod, of course, that everything else relies on). refused. to work, despite following the linux/proton guide for it, installing all the extra bits via protontricks,etc etc. Or installing a second program into the same prefix so I could fool around and do some cheaty hacky shit (single player games i’ve beaten a half dozen time, folks, before the pitchforks come out.)

    The straight, core gaming? and controllers? Pretty much a non issue, in my personal experience. Only extra step is to check proton DB to see if it works, and what proton version to use… and unless its multiplayer with nasty invasive anticheat, its fairly certain to work.


  • Thats been my enduring gripe about linux.

    95% of the time, it works flawlessly and to an astonishing degree considering, in my case, most of what i’m doing is running windows games at reasonable high detail. Something that I didnt think was feasible like 5ish years ago, which makes it triply amazing.

    but its that last 5% thats just a miserable fucking slog. Tiny little things like that, that should be so easy, and seem so obvious, yet to do them is next to impossible or convoluted to hell. Like not being able make middle mouse buttom autoscroll instead of paste, or having to edit some obscure file directly to do the thing you need, or being obscure as fuck and difficult to, say, install a second program into a proton prefix for when you want to use a save editor or something for a game you’ve played a thousand times.