World’s biggest Monster Hunter fan

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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Oh boy, I have so many game ideas that I would love to make, but they’re all so complex I would either need a full game studio or the determination of the dwarf fortress devs.

    • A fantasy civilization builder in a massive open world. Think stellaris, but on the ground with magic rather than in space with spaceships, where you essentially design a civilization from the ground up, with countless different options for said civilization, and with a massive world to explore full of events and discoveries and other civilizations to interact with. As an example of what I would like to see, you could play as dwarves who live fully underground and end up finding the buried body of a massive god, which they must deal with the consequences of. Or you could play a nomadic civilization that progresses from living out of horse-drawn carts to constructing massive vehicles which they build entire cities on the back of. Maybe those vehicles are actually living creatures, or magically animated constructs. I absolutely love the wildly different civilizations you can create in stellaris and the stories they create, but I always wanted something somehow even more sandboxy, plus I love magic and fantasy so I wanted to mix that in.

    • An extremely in-depth survival game with a focus on interactivity. Another genre of games I deeply enjoy is survival games that really make you survive. Two examples of this are the excellent games Stationeers and Vintage Story. The first game has a major focus on interconnected systems and full simulation, while the second involves a series of realistic and in-depth yet largely separate systems. I’ve always imagined some combination of the two, a deeply simulated world where everything interacts with everything else, and yet each individual system is extremely in-depth and meaningful. I would hope that this would enable extremely creative problem solving, such as you might find in the newest Legend of Zelda games, yet much more meaningful as now it is actually necessary to your survival. There are some more specific touches that I would personally add to such a game such as separating it from our world, and placing it in a fantasy world with radically different animals and environments, which I believe would open up more opportunities for unique and fun game mechanics when no longer restrained by realism. This is more of a pipe-dream but I would also enjoy if the in-depth systems were so in-depth that mastery of said system would require significant effort, without it getting stale. Combine this with highly intelligent NPCs that you as a player could work with and you could realistically form a village in which you as the player would fulfill a single role, such as being a farmer, or blacksmith, or scholar, without it getting boring, even if you’re playing singleplayer.

    • Lastly, I’ve been rolling around the idea of an RPG in which the classes are all so different that they feel like playing different games. This came about from frustration with Final Fantasy XIV, where it felt like the only thing that changed when I changed classes was the order in which I press my buttons. I’ve had ideas such as a summoner who plays the game like an RTS, or an alchemist who gathers ingredients and crafts various potions and tools to use in battle, or a bard who casts spells to a beat almost like a rhythm game, or a fighter who dances with his opponent with parries and dodges and counterattacks. Admittedly this game is a much looser concept than the previous two, but I’m mostly just tired of games where class choices feel more like cosmetic options than like actual meaningfully different playstyles.







  • I’m a real youngster here, so my first final fantasy game was 16, but I really loved it so I picked up 14 and 7 remake. I never really got into 14 because MMOs, but 7 was an absolute blast! I’ve got rebirth and 16 lined up, but lately I’ve been getting more and more into retro RPGs so I’ve been considering going back and playing some of the older titles. I’ve heard tons of good things about 6, but I wonder if anyone else has any recommendations?




  • Oxygen Not Included - after binging ONI videos all month I finally decided to give actually playing the game a go. Turns out watching lots of high level gameplay does not make you a good player! The struggle is tons of fun though.

    Stationeers - A second super complicated game, I just had to hop in and play with all the new robotic arms they just added! Or rather, I would if I could make a functioning station in the first place… Time to go refactor the atmospherics again!

    Satisfactory - The hat trick for brain melting games this week, with the release of 1.0 I’ve started up a brand new world and I can’t wait to mess around with all the new toys we’ve got! Unfortunately I’ve been hit with a nasty post-release bug but hopefully they’ll fix it right away and I can continue my factory adventures!

    Astro Bot - A game to help unwind after the stress of the other three games, I genuinely cannot comprehend the amount of heart that went into this game! I seriously find myself grinning from ear to ear every time I boot it up, and I’m always looking forward to my next chance to play!



  • That’s totally fair, Monster Hunter is infamous for its utterly terrible onboarding process. If you ever decide that you want to really figure out Monster Hunter, there’s two options I always recommend.

    The first is incredibly simple: get someone who knows the game to play with you. They can walk you through what does and doesn’t matter, and help you get used to the game with someone there to keep you engaged.

    The second option, if you don’t have a MH friend or don’t want to play with other people, is a simple process you can follow which I’ve found tends to work for getting people through the early game confusion:

    First, ignore the constant tutorial popups. They’ll be there in the hunter notes in your menu at any time, and most of them don’t matter until after you figured out how to literally play the game at all.

    Second, find your weapon. Every weapon type in Monster Hunter plays very differently. The weapon that sounds the best to you might not be the weapon that feels the best to you. Once you unlock the training area (I think it happens before your first quest even) just go in there and pick a weapon from your box and start slapping shit. If you don’t like that weapon, pick a different one and rinse and repeat until you’ve found the one that speaks to you.

    Finally, just start playing! I find things make way more sense when you actually experience them rather than just reading about them or watching someone else experience them. Just start playing and eventually all those complicated systems will click and you’ll wonder why you ever had a problem!

    A common joke in the Monster Hunter community is that everyone loves monster hunter, they just haven’t played it long enough to realize it yet! I hope you give the series another chance someday because it’s really something special!

    Regarding the movie, as a terrible movie fan I agree, it was a fantastic watch! As a Monster Hunter fan however, ohhhhhh boy was I screaming at my TV! WHY did they give gore magala a beard?!?!?


  • lets goooooo, my favourite franchise of all time! Techbically, my first monster hunter game was tri on thr wii, when I was a wee bab. I say technically because I was a tiny idiot and I did not know how to do quests so I just spent hours wandering around moga woods in free roam, just hanging out. I still had an absolute blast doing it though!

    The game that really got me into the franchise though, and my favourite game, would be world! I just love the incredible attention to detail, and the clear love that went into designing everything! I have more hours in rise because that’s the game my friends all play, and it’s a phenomenal game no doubt, but I always find myself creeping back to World.

    The next game, Wilds, is looking like it will far surpass World for me though, the 2025 wait is killing me! The gamescom previews really showed that they have been listening to thr community, and are making the monster hunter game we’ve all dreamed of.

    That’s one of my favourite things about the monster hunter teams in fact, that they clearly know how to learn from their previous works! I would readily argue that every generation has been an overall massive improvement over the previous one. I say generation rather than game, because comparing Rise and World is rather unfair. They’re two different games made by different teams for different hardware with different goals in mind, and if you ask me they both achieved their goals spectacularly, no matter what some nerds will say about Rise… Grouping them both into 5th gen and looking at the series by generation, each one has so far been an improvement in nearly every aspect, and I think that’s an amazing track record. That is why I am willing to put my wholehearted trust in the monster hunter teams that they will absolutely deliver with Wilds and any games after that.


  • You’re right, there are, but my point was that private MMO servers are significantly harder to host and moderate than a private server in a match-based multiplayer game like say Team Fortress 2. An MMO that relies on private servers is almost certainly doomed to fail, so it must have some form of official server, which then will need some form of cheating prevention.


  • The issue is that that’s only a solution for a certain type of multiplayer game. MMOs and battle royales for example cannot feasibly implement community servers as their main form of multiplayer connection, because very few people have the capabilities to host such servers, much less moderate them at such high player counts. Heck, there’s even arguments to be made for the value of public matchmaking, despite how often it gets blasted in spaces such as this. Private servers are unfortunately not a one-size-fits-all solution.


  • I used to hate playstation controllers because they always felt really weird to hold. Even the PS4 controller was terrible for me. With the Dualsense PS5 controller though they just made it an xbox controller with playstation gimmicks and that was such a great move! It doesn’t look too ugly either, since it’s just the same basic shape as an xbox controller. It doesn’t have the nice weight that an xbox controller has and I definitely prefer the joystick layout on xbox, but the haptic triggers, the hd rumble, the trackpad, and the gyro sensor are all things I don’t think I can do without anymore!


  • I think it’s mostly nostalgia, and the fact that it was kind of the first iteration of the design all controllers use now. The 360 controller was good but it was really only the start. In my opinion each xbox controller has been a massive improvement over the last.

    The series x controller is probably the most well refined controller I’ve used, and the only reason it’s not my pick for best controller is because I’m a sucker for all the fancy tricks of the dualsense.


  • Ashen44@lemmy.catoCybersecurity@sh.itjust.works*Permanently Deleted*
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    3 months ago

    The reaaon tech literacy has dropped so much is actually because we’ve gotten too good at UX. You don’t need to know nearly as much to do most things with computers now, so most people don’t bother learning about how to properly use a computer anymore. Setting up an email address or a router or a website has gotten significantly less complicated so the average person can do it without needing to learn any new skills. Hell, phones are so streamlined that most people probably don’t even realize their phone has a file browser.