Gaming giant seeks royalties for ‘revolutionary’ character movement system

  • PlasticExistence@lemmy.world
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    4 days ago

    Bethesda responded to the news with a shrug, stating they plan to continue shipping games where characters randomly clip through floors anyway. “Our physics engine has evolved beyond the concept of walking,” said a spokesperson while slowly sinking into their office floor.

    Valve Corporation fired back by immediately filing their own patent for “not releasing games people want,” with a spokesperson noting they’ve been perfecting this technology for over a decade.

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