Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.
It’s not an opinion. If you ignore straight procedural generation with no human input like no man’s sky, Starfield is very probably the biggest 3D game ever made. The fact that it’s an absolutely massive game isn’t debatable in any way.
Nobody who’s played it is making the ridiculous claim that they ran out of content. It’s fundamentally not possible for “relying on mods for content” to be in good faith.
Literally everything about game development is a trade off. It’s not possible to make a game at 5% of Starfield’s scale as polished as a rockstar game. The difference in scale is too massive.
The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.
BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren’t the same thing.
And whether it’s more content is debatable. There’s more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield’s use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.
Turn based and action are mutually exclusive. It is not and does not resemble an action game.
The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.
Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.
Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.
There’s plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn’t relevant.
Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.
The most handcrafted what now hahaha holy shit is that satire?
It’s not an opinion. If you ignore straight procedural generation with no human input like no man’s sky, Starfield is very probably the biggest 3D game ever made. The fact that it’s an absolutely massive game isn’t debatable in any way.
Nobody who’s played it is making the ridiculous claim that they ran out of content. It’s fundamentally not possible for “relying on mods for content” to be in good faith.
I’m glad you enjoy the game but compared to the level of detail and polish Read Dead 2 had five years ago Starfield feels straight up antiquated imo
Red dead 2 is obscenely tiny by comparison.
Literally everything about game development is a trade off. It’s not possible to make a game at 5% of Starfield’s scale as polished as a rockstar game. The difference in scale is too massive.
The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.
ROFL.
Uhh… Baldur’s Gate 3?
BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren’t the same thing.
And whether it’s more content is debatable. There’s more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield’s use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.
You can literally play BG3 as a third person turn based action game, with an over the shoulder camera. It’s entirely 3D.
Turn based and action are mutually exclusive. It is not and does not resemble an action game.
The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.
…what do you think 3D physics are?
The absolute bare minimum:
Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.
Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.
There’s plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn’t relevant.