You’re entitled to your opinion of course, but I disagree, and pretty strongly at that.
Businesses - and I mean literally anything one could classify as a business - depend on well-written contracts to be able to function efficiently and consistently. Unity, by unilaterally making sweeping (and importantly, retroactive) structural changes that impact ALL of their customers, has now broken that cardinal rule of business: they’ve shown that their leadership is willing to make chaotic, poorly researched and understood, and harmful (to their customers) changes at the drop of a hat, with zero consultation or advance notice. Unity has introduced unpredictability in a business context where other parties require predictability. I am entirely serious when I say that I expect Unity to die (largely because the exec team is definitely not going to be sacked).
I actually agree with everything your reasoning, I just disagree with this
I am entirely serious when I say that I expect Unity to die (largely because the exec team is definitely not going to be sacked).
They should die for what they did, but I’m a cynic and have absolutely no faith in management nor individuals to change when they have to. Basically everything around us is proof of it. There are already discussions from people complaining that Godot isn’t business ready and can’t possibly be an alternative: better move to Unreal. Absolutely nothing has been learned by the majority.
Only time will tell just how able and willing decision makes are willing to change.
There are only two ways I could be convinced that people have learned from this:
I’m betting that neither will happen and around this time next year, Unity will be as used as ever - if not more.
You’re entitled to your opinion of course, but I disagree, and pretty strongly at that.
Businesses - and I mean literally anything one could classify as a business - depend on well-written contracts to be able to function efficiently and consistently. Unity, by unilaterally making sweeping (and importantly, retroactive) structural changes that impact ALL of their customers, has now broken that cardinal rule of business: they’ve shown that their leadership is willing to make chaotic, poorly researched and understood, and harmful (to their customers) changes at the drop of a hat, with zero consultation or advance notice. Unity has introduced unpredictability in a business context where other parties require predictability. I am entirely serious when I say that I expect Unity to die (largely because the exec team is definitely not going to be sacked).
I actually agree with everything your reasoning, I just disagree with this
They should die for what they did, but I’m a cynic and have absolutely no faith in management nor individuals to change when they have to. Basically everything around us is proof of it. There are already discussions from people complaining that Godot isn’t business ready and can’t possibly be an alternative: better move to Unreal. Absolutely nothing has been learned by the majority.
Only time will tell just how able and willing decision makes are willing to change.