I cannot, for the life of me, understand liquids. If something says 10m head lift, that means it can go up 10m, right? RIGHT? it doesn’t. It stalls on a 4m foundation. I’m so frustrated. I shove pumps everywhere and still nothing works. I even have 2 pipes next to each other but one works and the other doesn’t! ARRRGGHHHH

I’m JUUUUUUUUUST about to package everything and conveyor belt it.

  • absGeekNZ@lemmy.nz
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    24 days ago

    Got to remember to look at the c/ before having a WTF moment.

    I was like, my dude water you know one of the essential things keeping you alive is a liquid.

  • xmunk@sh.itjust.works
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    24 days ago

    One thing that might be fucking you over is bugs. Both ceiling and wall sockets can cause pipeline flow bugs - I switched to using only:

    • Default (not clean) mk1/2 pipes
    • Pumps mk1/2
    • Valves
    • Intersections
    • Pipe supports (the default thing when building pipelines)
    • Pipe wall supports
    • Stackable pipeline supports

    I never touch wall/ceiling sockets and have had to fully destroy networks that got into a bugged state because of them, and I just clip my pipes through walls when necessary.

    I also try quite hard to never lift fluids as pumps can bug the fuck out - so I’ll usually build factories at grade or pump water down from elevated reservoirs (like the crater lakes).

    Fluids are super broken IMO due to some rare but devastating bugs and the extremely limited pipe throughput… I’d personally rather they just treated them as solids using conveyor belts than the state they’re in right now.

    • TheRedSpade@lemmy.world
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      21 days ago

      Both ceiling and wall sockets can cause pipeline flow bugs

      I wonder if this is why my blueprinted refineries don’t output until I remove/replace the output lines. I don’t have any floor or wall holes in the finished blueprint, but I used both to align things when creating it.

      • xmunk@sh.itjust.works
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        21 days ago

        I’d suspect so. I’ve gotten in the habit of aggressively using stackable pipeline supports for all alignment and making good use of horizontal to vertical pipe layouts for aligning floor entry points.

  • jerkface@lemmy.ca
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    24 days ago

    Hold down control and mouse over with the pump selected. It will show you how far the head lift is and allow you to snap the pump to that location.

    • RubberDuck@lemmy.world
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      24 days ago

      This is what I do. Also when placing it shows a blue ring traveling the pipe in the pump direction, and where it ends is a snap location using Ctrl.

      Also when building longer verticals through floors, after placing the pumps I usually end up replacing the pipes between 2 pumps if there is a floor hole in between and pull the pipe from pump to pump, leaving the floor hole only as decoration.

  • Gamerman153@lemmynsfw.com
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    24 days ago

    Normal water extractors have head lift. You do not need a pump directly in front of it, if you are having issues try moving your pumps further away. After troubleshooting, flush your liquids. Hope it helps.

  • JakenVeina@lemm.ee
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    24 days ago

    When it comes to Head Lift, general wisdom is to just not try and be perfect about it, like, be more generous with your pumps than the math says you need. Head Lift is relative to the “center” of a pipe, so if you have a pipe coming horizontal out of an Extractor (which has 10m Head Lift) and then raise it to being horizontal exactly 10m above that, The Head Lift will only fill half the pipe. So, in practice, when a machine (or a pump placed horizontally) says it has X amount of Head Lift, you’re not REALLY getting that much Head Lift, you’re getting like 1m less.