Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn’t like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

  • Stovetop@lemmy.world
    link
    fedilink
    arrow-up
    7
    ·
    30 days ago

    This is what I would dream of making if my computer’s performance was any better. I’m amazed.

    Sadly with significant lag incurred the last time I tried to make a mall even half this size, I ended up switching over to a distributed storage model kept at factories dotted around the map and tapped remotely via drones.

    • jet@hackertalks.comOP
      link
      fedilink
      arrow-up
      7
      ·
      30 days ago

      Coffee Stain has really improved the game performance lately, i’ve been happily impressed.

      • NRay7882@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        30 days ago

        What Jet said, if it was over a year or more ago you should give it another shot. The optimizations they made around loading and lag has been a night and day difference. Same with multiplayer lag.