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Runtime Break start 4h 06m 1h 51m
Episode 110: In the Shadow of War
After returning from their trek to the Fey Realm and thwarting a meeting between the Vanguard and the Unseelie to possibly put them in an advantageous position to defend themselves against the powers of Exandria.
You succeeded in speaking with the Arch Heart within his abandoned temple, as well as bringing the unfortunately slain body of Zathuda back to Nana Morri’s, where he was turned into a piece of furniture.
After having some time to think of the recent events, you returned (with Morri’s help) back to Exandria. Here within Vasselheim, one of the core locations where the war effort for the coming assault on Ruidus, the Vanguard, and what lies beyond has been building and mounting. You stopped into the Duskmeadow, the region of Vasselheim where the Matron of Ravens holds dominion. You went into the Raven’s Crest (the great citadel of the Matron), met with some of the high priestesses of this Raven’s Crest. All of you delved into the pool of blood to have communion with the Matron of Ravens. There, she was short, threatening, and eager to lead you on an unkind trial where you were forced to face a figure of dark Exandrian history long passed and two very familiar ones still entwined in your current fates. After which you learned quite a bit of her history, perhaps long hidden, and her opinion of the goings on in this wild, tangled gods’ experience that seems to be mounting towards the red moon in the sky.
After this conflict and conversation, you all were sent back to Exandria proper, where you all clambered out of the blood pool and onto the darkened polished floors of the interior of the Raven’s Crest. Here as you cough up the remnants of the red viscous liquid from your lungs, you look up to this trio of veiled priestess figures around.
♪Episode Song References♪
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Highlights
Travis:“The Dirt Bud.”
Liam:“You oughta nose around in there.”
Robbie:“Hollow Haven.”
Xandis:“Smiley day to you, too.”
Fearne:“Bye, Chet.”
Chetney:“If you start doing that, I will leave.”
Fearne"The Watering Hole…Maybe it’s called ‘The Brown Note’?"
Allura:“Yes. She is. But so am I.”
Ashton:“We’re leaving today.”
Taliesin and Liam:“Nice.”
INTERMISSION
Here within the central region (not far from the Quadroads) of Vasselheim, the trio of Fearne, Laudna, and Ashton step closer on approach to the massive long-dead titan that looms over the central part of the city.
Ashton as you sense that subtle reverberation of proximity to this awe-inspiring shell of a creature with a connection to that shard that sits within you. You all begin to cluster towards the base of its nearest leg. This massive mountain-like column of rough stone and rock, where you can see a staircase has since been carved into the base of the ankle, and a coupld of neighborhood kids sit around hanging out in the snow chatting with each other, and eating snacks and jerky on the side. As soon as you all begin to step up they glare at you.
The closest you’ve been is where you stand now, and this incredible wide leg, which is city blocks in width. From where you’re approacing, you can see there’s a staircase entryway. It’s base has been carved and then vanishes up into the interior. You can see, there’s a couple hooks and lanterns that hang from them that aren’t lit at the moment, and there’s some discarded refuse and a bit of muck and snow mud that’s built up around the base of it, and then there’s six of these kids sitting on the front stairs and off to the side, talking, and as soon as you approach, they get quiet and stare at the rest of you.
Kid:“Around.”
Insight Check
by Fearne brings whispers!Robbie:“The old whispering asshole.”
Spider Climb
ing, dropping titan chunks down to Fearne catching them in her marsupial pouch.Matt:“Not every vision gives you a vestige, guys.”
Imogen:“Y’all wanna stop at a fuckin’ bar?!”
Laudna:“I’m sorry, I don’t get good service in the ass.”
Liam:“Just the symbol of The Whispered One and Fearne’s autograph.”
Potions of Possibility
and a::: Sphere of Dumamantic Restoration Single use. Smash the orb to affect a 15ft radius around it (30ft diameter). All creatures affected gain the benefits of a short rest and immediately regain half of their expended hit dice, rounded up. Casters regain 1d4+4 spell slots of their choice. :::
Chetney:“This is 'Go get ‘em’.”
Braius:“Oh, I mean, I hardly know them.”
Dorian:“We’ll talk about that later.”
Laura grins