simple@lemm.ee to Games@lemmy.worldEnglish · 1 year agoCreators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netexternal-linkmessage-square174fedilinkarrow-up12.03Karrow-down116file-textcross-posted to: games@sh.itjust.works
arrow-up12.02Karrow-down1external-linkCreators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changesnitter.netsimple@lemm.ee to Games@lemmy.worldEnglish · 1 year agomessage-square174fedilinkfile-textcross-posted to: games@sh.itjust.works
minus-squaredouglasg14b@lemmy.worldlinkfedilinkEnglisharrow-up53·1 year agoMany many hours is a massive understatement. Thousands and thousands of hours is more appropriate
minus-squareterny@lemmy.mllinkfedilinkEnglisharrow-up4·1 year agoI don’t know how you could change the engine without rewriting the entire thing basically from scratch.
minus-squaremee@programming.devlinkfedilinkEnglisharrow-up1·edit-21 year agoIt really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier
Many many hours is a massive understatement.
Thousands and thousands of hours is more appropriate
I don’t know how you could change the engine without rewriting the entire thing basically from scratch.
It really depends on how modular their codebase is. The Doom 1/2 modern ports they did in 2019 use Unity. But it’s actually still the original Doom underneath and just using Unity for input and output to make porting easier