Which is funny, as creating new levels in an interesting way is very hard. What made John Romero great is that he was very good at level design. He made it look easy. People have been making new levels for ages but only few of them are good. (Of course also because you cannot recreate the experience of playing doom for the first time, so new experiences will need to be ‘my house’ levels of complexity.
Which is funny, as creating new levels in an interesting way is very hard. What made John Romero great is that he was very good at level design. He made it look easy. People have been making new levels for ages but only few of them are good. (Of course also because you cannot recreate the experience of playing doom for the first time, so new experiences will need to be ‘my house’ levels of complexity.